Polish tabletop studio Glass Cannon Unplugged has partnered with Evan Diaz, the designer behind Nimble, to develop a new line of roleplaying games. The Iława-based publisher announced the collaboration on 12 September 2026, marking a deliberate move to recruit independent North American design talent to steer its expanding roleplaying game division.

While the partnership has operated privately for several months, Glass Cannon Unplugged confirmed that specific project titles and mechanics remain mysteriously under wraps for now. The studio established its reputation on complex, miniature-heavy board game adaptations of video game licences, including Frostpunk: The Board Game, This War of Mine: The Board Game, and Apex Legends: The Board Game. Teaming up with Evan Diaz signals an intentional shift towards fast, rules-light tactical systems.
Jakub Wiśniewski, CEO & co-founder at Glass Cannon Unplugged, said in a statement:
We’re very happy to finally share that Glass Cannon Unplugged is teaming up with Evan Diaz, creator of NIMBLE RPG, on upcoming roleplaying game projects.
We’ve been huge fans of Evan’s approach to RPG design, especially the fast, tactical, and character-driven play behind NIMBLE, and we’re incredibly excited to have him bring his experience and perspective to our projects.
We’ve already been working together behind the scenes, and while we can’t talk about the details just yet, we can finally say this much: we’re working together.”
Evan Diaz created Nimble to strip procedural drag from combat, initially launching it as a streamlined rules replacement for Fifth Edition before expanding it into standalone core rulebooks and boxed sets. The game bypasses traditional to-hit rolls by making attacks hit automatically, introduces exploding damage dice on maximum rolls, employs instant initiative, and gives legendary monsters reactions after every single player turn. That mechanical focus on zero prep and fast tactical resolution stands in stark contrast to the sprawling component trays and multi-hour setup times typical of prestige board game adaptations.
Operating from Warmia-Masuria, Glass Cannon Unplugged sits within Poland’s established tabletop manufacturing and design corridor alongside publishers like Awaken Realms and Portal Games. Bringing in an American independent designer hints at a broader commercial strategy: pairing European production muscle with alternative indie roleplaying game design. It remains unclear whether Evan Diaz is adapting one of GCU’s existing video game licences into a rules-light format or building an original fantasy world from scratch.