David Michael Williams’ The Curse of Er’Mah’Gerd is a 5e adventure for newbies and experienced old veterans.
D&D with humour? The timing is spot on, with Honour Among Thieves showing how it can work.
Also, thanks to One Million Words president David for giving Geek Native permission to provide some copies of The Curse of Er’Mah’Gerd for a giveaway but also for waiting with patience while I got around to it/applied tactical timing. It was March when he got in touch.
A patron gift
We’ve only just done a thank you gift, so having another so soon might be a surprise. However, you have to support at the Geek Quaestor level to qualify for a free copy of The Curse of Er’Mah’Gerd .
After all, The Curse of Er’Mah’Gerd supplement is 200 pages and retails in PDF for $20. It’s a generous gift!
If you’re not a Geek Quaestor, you can become one before the 23rd and still qualify.
NO GOOD DEED GOES UNPUNISHED
When Good Company ventured into the Funk a year ago to retrieve the fabled Staff of Er’Mah’Gerd, the heroes hoped to bring prosperity to a land long fraught with peril.But even as the ancient curse seems to fade, three factions fight for control over the region. The feral elves of the Untamed North suffer no trespassers in the former no-man’s land, while the industrious dwarves of the Civilized South seek to expand their borders. Meanwhile, the masked humans of the Disorient keep their movements—and motivations—a mystery for now.
With a threefold war brewing, Sir Larpsalot, Elvish Presley, and the rest of Good Company must return to the Forbidden Frontier to mediate what might prove to be the shortest peace talks in history.
Er’Mah’Gerd characters preview
Geek Native was also kindly given permission to preview some of the characters in the 13+ rated game. It runs with as few as two players, including the GM, and up to seven.
Quick Links
- Become a Geek Native patron.
- Download The Curse of Er’Mah’Gerd.
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