Mythmere Games was founded by a graphic designer, Suzy Moseby, who works with companies like Dwarven Forge, Chessex and Alliance, and Matt Finch, who created OSRIC and is an ENnie-winning Swords & Wizardry game designer.
The publisher’s first Kickstarter is a massive success as gamers, as DMs and GMs, flock to back a system-neutral collection of tables, tips, and idea prompts (but mainly tables). It’s all about easier ways to build worlds and adventures. You can join the many hundreds of backers from the pledge page.
The successful campaign means over 400 random generator tables are on the way, which will come in a matte finish hardcover, take up more than 500 pages held together with smyth-sewn binding and be printed in black and white.
There’s a free sample available to download.
This Tome of Adventure Design is actually the Revised Tome of Adventure Design, and the main change is the addition of the Apophenia Engine. In the sidebar of every page is a list of words, and every one of these is intended to be a GM inspiring idea.
Tome of Adventure Design offers a comprehensive method for designing an adventure all the way from the starting concepts to the finer details. Just as with creativity, it’s not a linear method: starting points can include a mission, a villainous plot, a location, or a new monster, but tables are provided for all of these common inspiration-points. For obvious reasons, the highest level of detail is provided for subterranean dungeon adventures, but a wealth of tables are also provided for cities and settlements, planar adventuring, and wilderness adventuring.
The pledges are straightforward. There are only two;
You can, of course, show your support for the project with any amount, but backers who offer $20 or more will get a PDF copy of the design tips and random tables project.
At $50, a hardcover copy of the fat book and the PDF are the reward. Shipping will be added later.
The PDF is due in May, the hardcover in November and most backers want the hardcover.
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