When it was first announced with the strapline “An RPG about Honor, Power and Toxic Masculinity” some people assumed the game would be pro-honour, pro-power and call bullshit on the concept of toxic masculinity like a fake University video might do. That’s not the case at all. It’s about the consequences of power and honour and the harm of toxic masculinity.
The target was SEK 20,000 (about £1,700), and that’s been easily reached with SEK 50,000 pledged with over a week left on the clock. You can see the latest tally and join in on the campaign page.
The playtest rules are free to download.
Blood Feud uses the setting of pre-Christian Scandinavia, often known as Vikings, as a setting. It’s a time when courage and brutality merged with the associated corruption and consequences.
Yes, the goal is to explore toxic masculinity and create a thoughtful drama about relationships and competition.
All this is done without a Game Master. Instead, the game uses narrative freedom combined with a set of seven moves that cause honour to shift.
This means that every player has equal say in describing the fictional world and what happens in it—up until a move is triggered. Players may interrupt each others’ narration, but only to do one of two things: making an addendum or adding an obstacle.
A pledge of SEK 175 (about £16) will get you a printed copy of the game and a PDF. Shipping is free. You’ll get any stretch goals too.
The only higher tier is for retailers. The only lower tier is just to support the project.
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