Running the same roleplaying game one-shot for different groups? It’s a masterclass in GMing. Learn how re-running a scenario teaches vital skills in design, pacing, refinement, and adapting to group dynamics.
Genre Police: System Expectations
Feeling bored with your regular roleplaying games? Challenge yourself as a GM. Learn to push systems to their limits, change basic rules, and mash up genres for exciting new play.
Genre Police: Keeping Our Own Gates
I’m an advocate for pushing RPGS into new places and have written at least one article here over the years that in reflection got a little bit to esoteric. But I think it’s important to occasionally balance the scales. So let’s look at those suppositions.
Genre Police: What did we learn?
Last article, I was fully on the soapbox. I talked about how you can change up your expectations of an existing system if you feel stuck in a rut, but also don’t want to change the system. At the end of the article, I said I’d revisit some of the ideas to shake up the campaigns I’ve had over the years.
Genre Police: Nega-Dungeon
Timekeep. A ruined city. Destroyed in the recent Perfection Wars, as it stands, it is a cracked fortress of once-great technological wonders.
Genre Police: Rule-ing Power
Most games have mechanisms of keeping the ‘balance’ between the players and the GM, with most systems being weighted in favour of the players.
Genre Police: Rule Of Lore
Roleplaying games are an odd beast, aren’t they? Explaining one of them to someone who has no idea what one is is quite complex, because you’re both explaining telling a story & playing a game at the same time.
Genre Police: Mechanical Shutdown
The response floored me. ‘That’s not how this works, right? We failed the roll, so the information is locked off’. I was totally baffled.
Genre Police: A Sense Of Place
When we look at any scene in an RPG, it is taking place somewhere.
Genre Police: Big Damn Heroes
I have hit a player issue that I hadn’t thought about before that actually goes back to the first ever Genre Police article I ever wrote.









