As a result of a successful Kickstarter, a campaign that hit 200% funding, Anima Press’s RPG has players as “fur-midable” cats with mutant powers. Designed by Aled Lawlor, Anima’s founder, the game uses a simple d6 system.
Characters explore and protect their neighbourhood, taking on their rival were-woofs in a game that works best for 2 to 5 players.
It’s a lite RPG, 24-pages of A5, printed on 120 GSM and saddle-stitched as you would expect for a zine.
Why cats? I put that question to Anima.
Cats were chosen for the simple reason who doesn’t love cats? In a game sense they allow for a wide variety of different options that are quickly relatable to the players which suits the small zine format of the game and aesthetic really well.
Okay, but why bother with physical products when digital is doing so well and intimately tied to virtual tabletops?
As an indie publisher one of the goals of Anima Press is to create evocative, unique and artistic tabletop games products and for that physical books you can hold in your hand and display on your shelf is a must.
Next up from Anima Press is a standalone Were-woofs! Yep, the next game will feature the very same mutley crews of doggos that menace the Mew-Tants.
You can sign up for news about both games over at the Anima Press site.
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