Beam Saber is a narrative-based mecha game from Austin Ramsay. The universe is stuck in The War, the organisations that perpetuate it apparently too vast to be taken down or beaten.
An ambitious target was set for the Kickstarter campaign; an asking price of CA$36,000 to get funded. However, with a full 24 days still on the clock when this post was written (about two days ago), there’s more than CA$46,000 pledged. You can see a more up to date total over on the campaign page.
If you really like the sound of Beam Sabre but are struggling with cash then there’s a discounted backer tier. The PDF of the game can be yours for CA$7 (about £4). Nearly 150 people have taken that kind offer.
In contrast, at the time of writing, just over 200 have found the CA$30 to pay the full price for it.
What do you make of that? Is the gap between CA$7 and CA$30 so generous that people are too tempted to go for the former? Or as Beam Saber become especially attractive for tabletop gamers who are hard up on cash. Cause or effect?
If you want the hardback, then you’ll need to step up to CA$55.
Beam Saber has a number of playbooks from which to create characters. They are;
- Aces are daring drivers.
- Bureaucrats are clever logisticians.
- Empaths are compassionate psychics.
- Envoys are diplomats and spies.
- Hackers are subversive professionals.
- Infiltrators are stealthy operators.
- Officers are calculating tacticians.
- Scouts are pathfinders and snipers.
- Soldiers are terrifying infantrymen.
- Technicians are chemists, mechanics, and biologists.
Can you make this article better? If you have inside knowledge or a unique perspective please share in the comments below.