This is one of two British RPGs that are doing well in Kickstarter that Geek Native will look at tonight. Like Liminal the pitch video is… poor. A vertical shot of the author explaining his game. No art. No wow. Nothing. But what Summerland offers is intelligence. This is a sequel as well, a second edition of a cult success of a game, and is getting a revision. You can follow the campaign here. I’ve already backed.
Greg Saunders begins the written pitch for this RPG thusly;
The Time is now. The world has changed.
Revised and expanded edition.
The Event bought the Sea of Leaves into our world, an immense forest that choked cities and drowned civilisastion overnight. From the trees came the Call, a lure to weak that decimated the populate. In the aftermath only pockets of humanity remain, resisting the woods’ siren song. In the endless forests lurk the Lost – whose wills were downed by the Call – and the Wild, who have forgotten they were ever human.
You are one of the select few who can resist the Call. A Drifter, hardened to the lure of the woods by the scars of the past, you cannot let go. Your torment shields you, but drives your isolation. More than anything you crave welcome in a community, but can never be truly accepted without leaving behind your past. To do that, you must confront the demons that haunt you.
What will you risk for redemption?
A pledge of £10 gets you the full colour PDF of the game and all the stretch goals and if you step up to £18 you get the PDF of Summerlands and a PDF of Exilium. £20 will get you the full colour PDF of Summerlands and a voucher towards either the softback or deluxe hardback of the game.
At the time of writing this Kickstarter has already unlocked 8 stretch goals and this means supernatural entities like The Black King and Rooks and Crows as creatures of the forest.
What’s Exilium? These are rules by Fire Ruby Designs that Summerland 2e runs off. You don’t need Exilium to play Summerland, it’s just a bonus.