In the RPG, characters are racing the end of the world and might not succeed. As you might imagine, it leans towards one-off adventures or scenarios. What is the end of the world in ARC? Storytellers get to choose the form of The Destructor. It can be anything.
Designers with their own ideas for the end of the world, or other ways to make a countdown to the apocalypse work, have access to the ARC Creators License.
The document sets out what’s allowed and what’s not. It’s the usual terms and conditions; you should not, for example, present your third-party work as official Exalted Funeral material. You should disclose that your game was created under the ARC Creators License.
Launched more recently, The Arcanum is the knowledge keeper for ARC, the site where the reference documents can be found, whether those are rules or rulings.
In other words, you can actually read all of ARC by exploring this section although this blogger would still recommend paying for the game.
The Arcanum, therefore, works a potential entry point for people curious about the game as well as an easy library for fellow indie designers working on ARC Creators License projects to make sure they’re referencing the right rules or getting the details right.
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