Dawn of the Necromancer is a 5e campaign from the OSR GM and occasional movie fight choreographer John Harmston.
The project is looking for $6,000 to fund and include new magic items, monsters, puzzles and unique NPCs. At the time of writing, it’s half-way there and still has more than 40 days on the campaign clock. You can check out the details from the project page.
There is a free to download sample encounter from Dawn of the Necromancer that looks pretty good and is absolutely worth checking out before making a pledge.
John summarises the highlights of Dawn of the Necromancer has the book’s “bonkers” encounters, new monsters in every fight, tactics, wild environments and unexpected challenges.
Characters begin the sandbox adventure at level 1 and will be at level 20 before the final battle. The game involves travelling, and John argues that therefore be quickly dropped into your own setting or that you can keep it in the included campaign world of Argomere.
I wondered about using the word “bonkers” as in Scotland that leans towards the zany side of strange, but maybe it’s the proper term to use, as here’s an example snippet from the adventure.
In Ashgate capital punishment is carried out by the Royal Torpeo, a medusa who petrifies the convicted and then oversees their body being smashed to pieces by those who were wronged as they wield the ceremonial Hammer of Justice.
It takes a pledge of $25 to unlock the PDF edition of Dawn of the Necromancer as a reward.
Doubling up to $50 adds the standard hardcover, with shipping added later and limited to certain countries only.
It’s not that much more, just $60, to get the Collector’s Edition hardcover, but that tier is limited to only 300 backers.
There are higher tiers if you fancy a virtual session with John. All the rewards are expected to ship in August.
What are your thoughts? Strike up a discussion and leave a comment below.