Caul of Winter is a D&D supplement on sale in the DMs Guild, that takes your players into the frozen and dangerous North of the Forgotten Realms.
One of the handy things you’ll find inside the $10 download is amended environmental rules for the likes of extreme cold to travel times which are straightforward for DMs but menacingly memorable for players.
At its chilly heart, Caul of Winter is an extension to D&D’s official Rime of the Frostmaiden. There’s an alternative starting quest Wizards of the Coast’s campaign, one which features a young woman called Faith being drawn North for reasons she does not fully understand, lured in by the goddess Auril.
If you’re worried that your players might have watched a D&D stream which gives away the start of the Rime of the Frostmaiden, the Caul of Winter is a way to get them into the campaign without them necessarily realising.
Alternatively, if you’re just looking for more support or hungry for more information on the Frostmaiden, then Caul fo Winter goes deep into Auril’s backstory and motivations. The supplement has lots of comments and ideas on how to get more out of the exploration of Ten Towns.
I’ve got a copy of Caul of Winter and enjoyed the 30+ events and encounter sketches in it. These short encounters are intended to add a bit more vitality to the dale sandbox, but my devious mind once again turned to ways they could be used to hook Rime of the Frostmaiden in as the adventure the PCs found themselves on.
As it happens, I also have a digital copy of the supplement to giveaway and have put together a quick competition to win it. To enter, please log into the widget below (sorry, necessary for tracking) and complete the missions it suggests. Missions are worth points, and each point you have is a chance of being the winner.a Rafflecopter giveaway
Terms and Conditions apply.
Closes 15th Dec 2020
Caul of Winter is the latest and most ambitious project from Sun Sailor Games, written by Ashton MacSaylor and with Callie MacSaylor as the graphic designer and co-interior illustrator.
The download comes with two PDFs, one designed for printing, one for screen reading and two maps. The maps are lovely, but I will not share them here to reduce the risk of spoilers.
One of the maps shows the distances along the roads and between towns. Given how dangerous it can be to travel through the snow, this is vital information. The other map shows the towns of Ten Towns, complete with a danger rating, a breakdown of quests, story hooks and side quests.
There’s a nice meta-story behind the character Faith, the young woman being drawn North by the siren call of Auril. Faith originally appears in Paul Metzger’s Dung Work DMs Guild supplement.
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