Australian legislation blocks teens from D&D on Twitch, though VTTs remain accessible. Meanwhile, Jason Carl departs World of Darkness, Justice Arman becomes D&D’s new design director, and a new Google feature allows you to prioritise Geek Native as your news source.
Jason Carl departs World of Darkness to lead Dungeon Master University
Jason Carl announces his departure from World of Darkness and Paradox Interactive after 10 years. The Vampire: The Masquerade veteran joins D&D in a Castle.
Future of World of Darkness video games uncertain as Paradox pivots back to core strategy
Following a troubled development and October 2025 release, Paradox admits Bloodlines 2 sales are disappointing and re-evaluates the brand’s future.
White Wolf’s new beginning: Five key roles signal a studio built from the ground up
The Stockholm-based company, responsible for the World of Darkness, is looking to fill the following senior positions:
World of Darkness hires former D&D VP as its new Creative Director
The hire is a cornerstone of a major strategic shift for the gothic-punk IP. White Wolf, an entity within owner Paradox Interactive, is in the process of bringing its publishing and licensing operations back in-house.
White Wolf rises again! Paradox shakes up World of Darkness, brings RPG development in-house
In a move that’s sure to send shivers of delightful dread down the spines of goths and gamers everywhere (and raise some eyebrows), the iconic White Wolf name is officially back!
The Month of Darkness offers a surprising bundle of horror TTRPGs
The top World of Darkness tier, worth £415.76 in the shops, unlocks for people offering £29.87 or more and unusually includes several physical products.
Genre Police: Rules Of Conduct
While some RPG sessions may thrive on unstructured character interactions, social skill dice help balance the expression of a player’s character, especially when personal attributes differ from those of their in-game persona. Games like D&D simplify this with one roll, while World of Darkness offers a layered approach. However, over-mechanizing social actions can restrict the narrative, calling for periodic evaluation and ensuring that mechanics serve the game’s intended exploration while allowing for character growth and varied interactions.
Icons of Rage: The very last Werewolf – The Apocalypse 20th Anniversary book Onyx Path will publish
These tales may be long or short, but they tell of Garou who overcame their challenges, who became pinnacles of their auspices and whatever goals they pursued. They tell of those Garou who we should hold up as examples to what can be accomplished even in the face of the onrushing Apocalypse.
Bloody Heart Bath Bomb: By Night Studios has the perfect Valentine’s Day gift for Vampire LARPers
What does a human heart crushed by an angry Brujah smell like? Like Nag Champa, aka sandalwood and frangipani, and vanilla…







