Heidi and Erik have experience with Kickstarter and a 100% (of 1) success with Till Death Do Us Part, which was a wedding gift of a D&D adventure. As a result, I see Tomb of the Dundel Chief as a post-wedding Kickstarter.
Kickstarters Articles
Find all our articles related to Kickstarters. This collection covers topics in Tabletop & RPGs and Interviews.
The Mosidian Temple: 40 years in making for Darklight’s OSRIC/1e adventure
Here at Geek Native, we’re used to Kickstarters claiming their game has been X years in the making. Rarely is X as high as 40. That’s what David Flor can claim for The Mosidian Temple.
Amboria: Roleplaying in the World Under Starlight is designed by a poet
Strange Owl Games and the poet and Amul Sul podcast co-host Rinsos (Richard Rohlin) are bringing Amboria, a tabletop RPG of adventure, language, and liturgy, to life. The Kickstarter has already hit the $14,000 target, and there’s over a month left to run on the clock. It’s a game that assumes a campaign will be […]
Never Going Home: More eldritch horror from Wet Ink Games
Never Going Home is powered by a simple and easy to learn rules set, the +One System.
Gimmick Zero RPG: Fight machines while fighting the machine
Each world contained in the Gimmick Zero multiverse has been permanently affected in one way or another by what is called the “Zero Event” which always releases large and horrible beings that we call “Aberrations” into the world.
Fablecraft merges RPGs with VTTs and computer games
Fablecraft Closed Beta will launch with 4 homelands, 4 classes 10 skills, and 3 fighting styles. We’ll collaborate with players in our Closed Beta to expand on all of these in the future.
Evil Genius Games’ d20 Modern/5e mashup grows Kong and Pacific Rim
Everyday Heroes is a tabletop RPG engine born of d20 Modern and 5e, and it is by a company called Evil Genius Games, which appeared on the industry landscape with some incredible movie licenses.
Outgunned takes the talent of Two Little Mice to the big screen of RPG action
Outgunned is powered by a set of highly cinematic game mechanics called Director’s Cut. The system uses small pools of six-sided dice to determine the outcome of all tasks that involve a risk or a danger.
Otherworlds RPG: Save the day or ruin it
People become Otherworlders for many reasons—knowledge, power, freedom, you name it. They’re only about one out of every thousand people, so not just anyone is cut out for the job.
Thirteenth Moon Games launch The Hydracore System as a universal d12 RPG engine
Easy to learn, quick and diverse system that emphasizes character specialties in overcoming obstacles to get back to the storytelling quickly without sacrificing character autonomy.









