The Archer’s Paradox is this; there’s a bow between your arrow and your target so how come the arrow goes straight? Slow motion and some science can explain this. While the folk at Smarter Every Day didn’t intend for this video to be aimed at games (oh, pun), I think we’re a good audience and […]
Have we got archery all wrong?
It’s been a few years since Geek Native asked do RPG designers need to rethink archery mechanics?. At time Danish archer Lars Andersen was in focus. He’s back again with this video. It should make us wonder whether we know anything about archery at all. The video admits that measuring the stopping power of Lars’ […]
Do RPG designers need to rethink archery mechanics?
In fantasy roleplaying games there are some common themes when it comes to the use of the bow and arrow. It tends to be the case that bows are useful because of their range but rather slow. In fact, the trade-off keeps games balanced. The reason you’re a swordsman rather than an archer is because […]
Don’t show the players: Archers are fast
Did someone tell you that the problem with archers is that they’re a bit slow? Do you have game mechanics that insist you’ll spend one round firing an arrow and another around knocking the next one? That sounds familiar to me. This looks like a video that your GM didn’t want you to see. Russian […]