In 2003 the Wyrdling Istril submitted 10 character creation tips. A hot list of character generation tips geared towards those parties who want the excitement of combat mixed in with the drama of roleplaying. The goal here is to create a character that you enjoy playing while actually existing as part of a (fairly) cohesive […]
Archives for August 2009
Avatar art from V Shane
GameWyrd commissioned V Shane to create a small gallery of pictures suitable for forum or IM RPG in 2004. He did well.
Keyboard runes
This was first published on GameWyrd on 30 May 2002 and later overhauled in September 2026. GameWyrd published a custom keyboard-character rune language for Ratkin in a Shifter Sphere MUSH in May 2002 to create a claw-mark cypher that players could transmit strictly through text. Built entirely from standard ASCII characters, this two-stroke system allowed […]
The sound of cold steel
Bethesda Softworks released the “Sound of Cold Steel” developer diary for the third-person shooter WET in August 2009, detailing the game’s audio production. Audio Director Levon Lewis and Beck’s keyboardist Brian Lebarton collaborated to create a live-recorded soundtrack heavily inspired by 1970s Grindhouse cinema and Sergio Leone westerns. The three-minute video breaks down the recording […]
Photo manipulations by Jan Oliehoek
It is simply compulsory to check out the full collection of these amazing photo manipulations at Design Inspiration by Jan Oliehoek. Over in the interview Jan says that only does photoshop as a hobby but will sometimes create something for a client. Oo. Temptation for a cash spurge begins to rise! The dragon and the […]
Sketches that come to life
I found this and a collection of others over in the picture section of Yeeta. I can’t say that’s a site I’d recommend all that much but perhaps this goes to show there’s always a reason to look twice.
I believe that every dialogue box should have at least two options
From Bad Gods – which I should investigate with the idea of signing up to – comes an important note about GUI design and computer philosophy. “I believe that every dialog box should have at least two options” makes a lot of sense to me. How often do you click OK when you’re not really […]
Conpulsion – 2003
A good start is vital. Pick the weekend before St. Patrick’s Day, secure a student union where booze is already incredibly cheap and hold the convention there. Do this in Scotland and be sure to invite lots of Irish gamers too. Oh I know.
The Zanpakutō of the Shinigami and Vizard
Bleach is great, but it has an ever-expanding cast list I do sometimes struggle with the names. Combine that with the names of the Zanpakutō, and it quickly gets complicated! I’m up to 234 of the anime and, with some research, have put together a list of Shinigami, Vizard, and the Zanpakutō we know about. […]
Pepsi Mario
AOL’s surprisingly good and anime-flavoured gaming blog Kotaku has been sent this picture of a scene from Mario built with Pepsi boxes in a Safeway in California. It’s pointed out that this isn’t something Pepsi paid to do. This is a project that some staff in Safeway took to their heart and did anyway. Kotaku […]








