This week we are celebrating International GM’s Day and we’re not alone. DriveThru RPG run their biggest sale of the year this week.
Here’s an idea. If you wanted to find a brand new RPG, not a sourcebook, supplement or set of art in the sale and you wanted to take advantage of the discounts what is the largest amount of money you could save? What’s the biggest real cash discount? The answer is $49.99 reduced to $34.99 for Cakebread & Walton’s Airship Pirates.
Currently on DriveThru RPG Airship Pirates has an average rating of 4.5 out of 5. It looks good. This is a game set in 2150 and after the Earth is recovering from the Great Apocalypse of 1906. We’ve steampunk sky-cities, beast-haunted wastelands and armoured railroads.
In the walled, smog-shrouded cities, people huddle in forced Victorian squalor, lorded over by the upper classes, while the Emperor’s clockwork policemen patrol the streets and the ultimate threat of the Change Cage hangs over those who would rebel.
You’ve got yourself an airship. You’ve got yourself a crew. You’ve got yourself one of Doctor Calgori’s fancy chronominautilus devices. All you need now is a good swig of rum (trust us, you’ll need it), and you’re ready to set sail on the winds of time and plunder history itself!
Who knows, maybe you can screw up the timeline some more?
This is an RPG inspired by the music of Abney Park. You can sample some of that music at the bottom of this blog post – but first you can sample the RPG. The embedded PDF is a full 40 pages of the RPG and the accompanying text extract is the first two.