- The Complete Guide to Doppelgangers – Goodman Games
- Monster Cookbook – Limestone Publishing
- The Stranger, Darkness Rising – Bottled Imp Games
- Psychic, Vigilance – Vigilance Press
Limestone Publishing announces the Summer 2003 release of The Monster Cookbook: A Guide to Monsters (and How to Turn the Fiercest Foes into Fantastic Feasts. The Monster Cookbook is designed for anyone who enjoys highly imaginative and amusing monsters in their fantasy game. Of course, it’s also fully compatible with Chain of Being: the Fantasy Roleplaying Game of Epic Absurdity. It contains lots of informative details on hilarious, playable monsters. Each monster includes stats in both the d20 and Higher Arc systems, ideas for adventures with that monster, and perhaps best of all, a delicious recipe for cooking that monster. Also included is the adventure Them’s Good Eatin’, which will give you the opportunity to put all these monsters and recipes to good use.
The Monster Cookbook is packed with a whole bunch of new monsters, like the undead necrómon and the shambling dungeon, as well as unique new takes on a bunch of old monsters, from beholders to unicorns. Discover some choice bits from the description of the fearsome textile monster (AKA the disrobulatrix) below:
The Textile Monster (AKA the Disrobulatrix)
Mental Designation: Conscious
Size Designation: Medium
Hit Dice: 4d8+5 (23 hp)
Initiative: +3 (Dex)
Speed: 40 ft.
AC: 18 (+3 Dex, +5 natural)
Attacks: Pry off armor +6 melee, bite -3 melee
Damage: Antennae touch rust, bite 1d3
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Consume clothing
Special Qualities: Scent
Saves: Fort +2, Ref +5, Will +5
Abilities: Str 11, Dex 17, Con 14, Int 4, Wis 12, Cha 8
Skills: Listen +10, Smell +10, Spot +8
Climate/Terrain: Any, especially trash bins and underground
Organization: Solitary or pair, sometimes with 1d10 young
Challenge Rating: 3
Treasure: 60% goods (cloth only)
Advancement: 6-8 HD (Medium-size); 9-15 HD (Large)
One of several monsters apparently created by the gods for the sole purpose of annoying adventurers, the disrobulatrix consumes textiles, which it can smell from up to 100 feet away. Disrobulatri can be found anyplace there are cultures capable of producing cloth products. Popular living spots include the trash bins behind tailor shops or under the porch of the local rug weaver, though like many creatures, disrobulatri are often found lurking, somewhat inexplicably, in dungeons.
Disrobulatri look pretty nasty. Still, they haven’t any interest in harming people — all they want is clothing. When a disrobulatrix detects a piece of clothing, it charges, throws itself upon its target, and consumes the cloth. If there is metal or some other inedible substance between it and its quarry, it will simply not relent in its attempt to climb under it or pry it off with its claws. Throwing a piece of clothing away will delay the disrobulatrix temporarily, but the creatures are notoriously fast eaters. They are also extraordinarily hungry, and they simply will not relent in chasing down a good set of trousers or a nice new blouse when the opportunity to consume such presents itself.
When disrobulatri attack, assume they almost always attack clothing; 1 degree means they’ve established a grip and can automatically start eating the cloth next round, and 2 degrees allows them to eat any small piece of clothing completely. With 4 degrees, they can rip the clothing right off you, and with 8 they can remove the clothing without damaging it.
The disrobulatrix will eat any textile, and can even make do with the furs and skins of other creatures if the situation is really dire. However, it prefers real clothing and particularly enjoys undergarments, the latter of which it seems to view as a sort of dessert. It relishes expensive clothing, much as a human or halfling might enjoy a rare delicacy. A disrobulatrix rarely harms a person wearing the clothing it desires (at least, not intentionally), and if given a sufficient beating it will usually slink away with the expression of a beast deeply offended.
The disrobulatrix is usually found with 1-10 young, 1-2 of which will usually be stark raving mad. This insanity usually wears off during puberty, however. Young disrobulatri are not especially competent fighters and must be fed clothing strands or bits of lint by their parents. Adults often stockpile clothing and occasionally save expensive outfits the way humans keep wine; discovering such a cache can be profitable as well as interesting to those intrigued by the fashions of yesterday.
The disrobulatrix is the second-largest cause of dungeon nudity.
- Adventure Ideas: Disrobulatri are raiding gym lockers for food, a particularly mild disrobulatrix keeps following a group of adventurers around and begging for food, an insane disrobulatrix keeps trying to eat an adventurer’s armor, the PC’s patron keeps a disrobulatrix as a pet despite the fact that it keeps eating everyone’s clothing.
- Recipe: Kill 6 disrobulatrii, taking care to avoid the pokey bits. Once harvested, use a freshly-sharpened cleaver to hack off the legs, torso and arms. Use a paring knife to separate the upper and lower shells, then discard the upper half. Separate also the meat from the lower shell with the paring knife. Make sure to thoroughly wash your arms, as you’ll really have to get in there to do this. Once prepared, arrange festively with curled lemon rind on one whopping huge plate. Serves 66.
The Monster Cookbook will be available in the summer of 2003.
Recently Available from Limestone Publishing
The totally free adventure Deux or Dye is available now from Limestone Publishing. Deux or Dye features complete statistics on the omni-useful magic item and beverage Potion Deux. Potion Deux is the “extreme” beverage of choice for adventurers everywhere and has a taste often described as “a citrus rush with a buttery aftertaste.” Like all Chain of Being products, Deux or Dye is compatible with both the d20 system and the Higher Arc system.
Potion Deux: Deux or Dye features 13 pages of such things as:
- A d100 chart showing what weird things happen to you when you drink Potion Deux (see below for a portion of the chart);
- Another d100 chart showing which real world celebrities are summoned when you mix Potion Deux with salt water;
- Six Masterscreen-compatible inserts;
- A file straight from Functional Beverages’ P.R. department explaining what they want you to think about Potion Deux (as opposed to what’s actually the case about it);
- A complete adventure at the Functional Beverages, Ltd. vialing facility. Can you find Yellow Dye #6 inside Potion Deux? Exercise stealth and caution as you brave intrigue and combat with high-level executives (pun intended)!
Here are just 10 of 100 possible effects which can occur when you drink Potion Deux:
|20)||Fall instantly asleep.|
|21)||Fall in love with the next sentient creature you see.|
|22)||Become falsely convinced of own invulnerability.|
|23)||Gain lemon-fresh breath and a sparkling smile, giving you +3 to most persuasion checks (Higher Arc: Eloquence proficiencies; d20: Bluff, Diplomacy, and related skills).|
|24)||Gain explosive flatulence; farts explode after one round (Higher Arc: farts attack at a proficiency of 20 at ground zero; d20: farts do 2d10 damage at ground zero).|
|25)||Speak in (1-25) iambic pentameter/limericks/other poetry, (26-50) rhymes, (51-75) riddles, or (76-100) pig latin.|
|26)||Develop extreme masochistic tendencies and gain pleasure proportional to your wounds (Higher Arc: pain penalties become bonuses until you pass out; d20: you gain +1 for every 5 hit points you lose).|
|27)||Desire to perform incredibly dangerous sports just for the fun of it.|
|28)||Your various body parts gain personalities and the ability to speak.|
|29)||Switch race (1-50) or gender (51-100) over the course of 10 minutes.|
|30)||Believe self to be a god (1-25), a monster (26-50), some profession (51-75), an object (76-90) or Gary Gygax (91-100).|
Discover more about Chain of Being: The Fantasy Roleplaying Game of Epic Absurdity and download Deux or Dye for free at www.limestonepublishing.com.