UK Games Expo organisers have banned all merchandise, artwork, and written material created entirely or substantially by generative artificial intelligence across the event. The updated rules apply to all exhibitors, studios, and traders operating at the National Exhibition Centre in Birmingham, requiring that all stock displayed or sold must come from human work.

The formal policy follows grassroots pushback across the NEC show floor at previous events, where attendees and stallholders staged protests and placed handmade notices across booths offering machine-generated goods. By extending this strict standard across all commercial halls, Britain’s largest hobby games convention aligns its terms with other major UK events, including Tabletop Scotland and Dragonmeet, which have already curbed generative tools.
The UK Games Expo Human-Made Mandate
The updated exhibitor regulations set an unambiguous baseline for creative provenance, covering visual design, fiction, and tabletop roleplaying games. While assistive software for spelling, production layout, and accessibility remains permitted, the central creative process must remain human-driven.
The official exhibitor policy document states:
An underlying aim of UK Games Expo is to support innovative and exciting ideas by creative individuals from the tabletop games industry. As such we are committed to encouraging the original works of human designers, publishers, artists, illustrators and writers. We therefore require that our Exhibitors ensure that all products exhibited, displayed or sold have been created by humans using their own skills. Items and products that have been created or generated completely or in significant part by the use of AI tools and programmes are prohibited.”
The rules distinguish between prohibited content generation and permitted workflow utilities:
| Policy Area | Permitted at UK Games Expo | Prohibited at UK Games Expo |
| Creative Writing | Human-written dialogue, rules, and plot | Text generated completely or in part by language models |
| Visual Artwork | Human illustration, digital painting, sculpting | AI-generated images and prints |
| Editorial Tools | Automated spellchecking and minor proofing tools | Generative rewrites, automated text expansion |
| Production Support | Layout software and accessibility aids | Entirely AI-generated assets and concept art |
| Merchandise | Handcrafted clothing, bespoke dice, physical crafts | Print-on-demand goods bearing generative machine imagery |
Enforcement Discretion and the Indie Burden
Under the new terms, convention organisers retain absolute discretion to inspect stalls and order the immediate withdrawal of non-compliant stock. Exhibitors who refuse to comply face immediate stand closure and permanent bans from future events at the NEC.
The move expands beyond the event’s previous trial measures. Organisers earlier walled off the Bastion indie market with strict bans on both artificial intelligence and crowdfunding campaigns to safeguard micro-press creators. Expanding that mandate across the wider exhibition halls simplifies messaging, but it lands amid industry concerns regarding the cost of enforcement. Indie publishers at previous convention panels noted that proving human provenance often requires detailed concept drafts, layered design files, and work logs, adding administrative strain for smaller studios.
By adopting an outright ban across all commercial halls, UK Games Expo closes the gap with regional UK conventions and sets a single, clear expectation for creators and shoppers alike.
Quick Links
- UK Games Expo’s AI Policy