The supernatural TTRPG from Wrenegade Studios, Beyond the Veil, will be demoed at the UK Games Expo this weekend.
Can’t wait? The quickstart/prologue was released today as a free download.
Wrenegade Studios describes the game;
Beyond the Veil is a collaborative roleplaying game wherein the Players, led by an Overseer, explore otherworldly mysteries that will shock, scare, and shake your sense of accepted reality.
Set in the modern day, your group may investigate ghost sightings at an abandoned asylum, scrutinise tales of shapeshifting killers, or parley with visitors from beyond the stars. At first, you’ll take on the role of amateur investigator, exploring the unknown and separating fact from fiction, one local mystery at a time. Later, as professionals, you will uncover global mysteries, discover deeper secrets of the universe, and face shadowy global factions whose quest for knowledge may not be as honourable as your own.
But you are not alone. Investigators work under the watchful eye of the ‘Supernatural and Paranormal Society,’ a secret organisation that monitors, contains, and
Ahead of UK Games Expo, Dan at Wrenegade answered some quick questions on Beyond the Veil for me.
What’s the elevator pitch for “Beyond the Veil”? Imagine you’ve a 45-second elevator ride with a D&D group to lure them to the game; what do you say?
Beyond the Veil is a supernatural investigation RPG where your team uncovers the truth behind hauntings, cryptids and cosmic horrors. Think The X-Files meets The Haunting of Hill House, with dice. Each case is a mystery you unravel through investigation, tension, and teamwork. Instead of dungeon crawls, you’re following leads, confronting the unknown, and facing your fears, literally. If your group loves roleplay, eerie atmosphere, and a good “what the hell was that?!” moment, this one’s for you.
Is there a meta plot in “Beyond the Veil”, or are all the supernatural events isolated and unrelated?
There’s a deeper mythos running underneath everything in Beyond the Veil. Each case can stand alone, but players who dig deeper, especially those playing a campaign, will start seeing the threads: recurring symbols, hidden truths, and entities that suggest something much bigger and more terrifying is going on. It’s a slow-burn reveal of a much older, stranger world than we think we live in.
Do you have a favourite horror in the game?
Absolutely. It’s the concept of familiar places becoming hostile. In Beyond the Veil, it’s not always dark castles or foggy graveyards. It’s your childhood home, except something’s in the attic. Or a quiet university town where people are vanishing. That kind of uncanny horror, when reality feels just slightly off, is where the game shines. One of my favourite cases involves a missing person, a folklore legend, and a lake that remembers things.

Which system does “Beyond the Veil” use?
Beyond the Veil uses a custom system built specifically for supernatural investigation. It’s rules-light but heavy on atmosphere, with six core Abilities -Physical, Mental, Technical, Social, Psychic, and Senses- each linked to a different polyhedral die. You assign your dice strategically, meaning your character’s strengths and weaknesses directly shape how you face the unknown.
The system is built for tension, collaboration, and story-first play. Investigators start as ordinary people, and success depends on working as a team. If the group doesn’t lean into each other’s strengths, they’ll fail. We’ve all played games where a min-maxed Druid solos the Big Bad – that doesn’t happen here. Beyond the Veil rewards cooperation, not lone heroes.
Do you have any tips for keeping tabletop RPGs a little bit spooky and avoiding people breaking out into fits of giggles or Googling?
Set the tone early, using music, low lighting, and in-world props if you can. But more importantly, get player buy-in. Let them know it’s okay to lean into fear and atmosphere, and reward that with compelling narrative beats. Make them care about their characters, give them personal stakes in the mystery, and the mood will follow. Don’t be afraid to pause, describe things slowly, and use silence. It’s more unsettling than sound.
And also, comedic breaks and gallows humour are really important to the horror genre, so do allow the Players to have that outlet sometimes.
My sense is that horror is a popular genre right now. Do you agree, and why do you think that might be the case?
Definitely. Horror offers a unique emotional experience. You feel something visceral, whether it’s fear, unease, or adrenaline. With the world being the way it is right now, people are drawn to stories that explore uncertainty and the unknown, but in a way that feels safe and controlled. Horror lets us process those feelings, together, through storytelling. Plus, there’s a catharsis in confronting monsters, real or imagined, and overcoming them.
For people at UK Games Expo this weekend, is there a chance to get a look at the game?
Yes! We’re at stand 2-951 in the RPG zone, playtesting all weekend. You can check out the Beyond the Veil Prologue, chat with the team, and even jump into a demo session. Walk-ins are welcome. We’ve got freebies and lots of spooky stuff to explore.
Curious gamers, or bold ones, can visit Wrenegade Studios at booth 2-951, just at the junction of Monte Cook Street and Disney Lorcana Avenue.
Quick Links
A special thanks to Vortex Verlag for sponsoring Geek Native’s coverage of UK Games Expo. You can meet them at stand 3A-758 and find out about the exciting new Serenissima Obscura crowdfunding campaign.