A Kickstarter for SceneGrinder has hit funding targets easily, and it looks like there’s a new player in the already competitive virtual tabletop space.
No doubt SceneGrinder has a lot to do to carve out even a tiny fraction of the market. It’s hard to get gamers to move once they’ve invested in and built their VTT ecosystems. No doubt SceneGrinder knows this. You can check out the pitch, or pledge, from the project page.
SceneGrinder is browser-based, so you don’t need to download software. It’s 3d, mobile-friendly and system neutral.
The pitch includes a rules management system, auto-targeting with area effects, initiative tracking with held actions and turn order. The platform journals everything manages character sheets and handouts and, of course, offers a map editor.
Interestingly, SceneGrinder also has a world manager to organise maps at different scales, game narratives, characters and NPCs. Interestingly, this isn’t a more significant point in the pitch. To me, world management feels like more of a USP than some other claims.
Other points of note are pretty interesting too;
- Interactive NPCs
- Automated buying and selling of goods
- The ability for players to explore scenes on their own
- Solo adventures in the “Escape Room” style
There’s no messing around with the pledge levels. At $100, the first rewards appear, although you can support the project for any level or sharing it on social media.
The initial reward pack includes lifetime membership, support for 10 players, 3D scenes, storage, seller access to the marketplace and all stretch goals.
After that tier, the next level up is $250 (about £200). That’s limited in number and adds your name to the “Hall of Heroes”.
A few people have gone for the $1,000 tier. At that limited level, supporters help create one of the shops in the system and the associated NPC.
SceneGrinder has marked the delivery date as November 2022.
Leave your thoughts below or pop over to the chat portal to find out what people are saying across the site.