In Mazes, you pick a die to represent your character and only ever roll that.
For example, pick a d4, and you’re a Paragon; your role is to think and talk, deal with social and mental puzzles. 1s are critical successes, so Paragons are more likely to score than the d10 Sentinel, but they’re also more likely to roll a result known as a Crown which might be harmful.
The Kickstarter community loves the idea, and 9th Level Games smashed their $11,000 goal with $80,000 pledged so far. You can see the latest total on the pitch page.
The goal with Mazes is to capture the feel of a classic fantasy RPG and couple that with an ultramodern ruleset.
Mazes is a fresh take on the classic dungeon RPG. Choose a die, pick a class, and open the door to adventure. Mazes is elegant, simple, and fast, with rules designed to create fun, dangerous adventures. Characters are well defined, with edges that make them feel and play differently. The MC (the Maze Controller) has tools that make it easy to set up and run games without a lot of prep. Plus, there are plenty of published adventures for Mazes, and rules that make it easy to use any OSR compatible modules.
There’s a free to download, 2-page, introduction to Mazes available (PDF link) as a teaser.
Mazes first came out 2 years ago, part of the first ZINE QUEST, and was one of the first polymorph system tests. This Kickstarter is to fund a premium print edition of the game.
How premium? 6×9 inch cloth-bound hardcover, with copper embossing and ivory pages. The “gold edition” has 25% new content, 25% updated and 50% from previous Mazes zine releases.
A pledge of $20 will get you the digital edition, while $39 adds the Mazes hardcover.
At $49, you go back to digital with the PDF, a Roll20 module pack and a soundtrack by Gnoll.
Tiers add GM screens, coins and dice, and a player aid deck until the limited $199 level includes a Mazes online hosted game for 5 players.
The estimated delivery for all this is February 2022.
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