If you follow Tidebreaker’s creator, Nick Butler, he always presents as a humble, down-to-Earth, and positive guy. These qualities come through in the game’s writing.
Geek Native has one digital copy of Paranormal Affairs Canada to give away.
A credit that I’ve started to see in new RPGs is “sensitivity reader”. I think it’s fair enough to wonder two things; what do sensitivity readers do? If we’re paying for them through the cost of the book, do they make RPGs better?