Halloween is at the end of this month. Come Halloween we’ll known whether Matthew McFarland’s 4 Kickstarter is successful. This time round his Growling Door Games is attempting to bring about the return of Chill.
I’m a fan of games like this. Whispering Vault, Kult… and even Beyond the Supernatural are all classics. I remember everyone talking about Chill. I’m just not sure whether I ever played it. It might have been one the older kids at school played. It certainly fell off the radar once I moved to University.
The campaign launched today and will run for 30 days. How are we doing a little bit into day one? There’s nearly $10,000 in the pot and McFarland is asking for $25,000. You need to find $20 to pledge before you access a copy of the game but when you do it’s a full-colour PDF and you’ll get all the digital stretch goals.
Stretch goals, although not certain, seem likely for this one. $25,000 is a lot to ask for but not insane and both Matthew McFarland and Chill are known names.
The next pledge up is $50 and that unlocks the hardcover copy of the game. There’s no messing around; full-colour PDF to hardback. The first stretch goal is in at $29,000 and that’ll turn the print run colour.
Chill’s second edition dates back to 1990 and Mayfair Games and it’s nice to see the Kickstarter project discussing the history of the game. The same section of the Kickstarter page discusses how McFarland’s wife tracked down the current owner of the game’s license – Martin Caron – and how it took a few emails to get permission to produce the 3rd edition. If I read between the lines correctly; Caron still owns the rights.
In Chill PCs are part of a SAVE unit. The Societas Argenti Viae Eternitata (SAVE) battle against the Unknown but don’t have the upper hand. In fact, the group was nearly destroyed before adopting a de-centralised structure to avoid the corruption the Unknown had so successfully brought to the group. Now you can ask for support from another SAVE group but doing so is dangerous.