Reporting directly from the floor of the 2026 UK Games Expo at the NEC in Birmingham, Geek Native has identified Stand 3A-762 as a crucial stop for tabletop enthusiasts. Indie publisher Odyssey Collective, helmed by Steph “StickyHunter” Farrow and Frederic Walker, is seeing their stock of the GM-less sci-fi roleplaying game What We Found Beyond the Stars vanish rapidly. The game’s companion 78-card tarot deck, central to the cooperative exploration mechanics, is selling out particularly fast, requiring attendees to make a beeline for the booth early in the day to secure a copy.

While the frantic sales of the cosmic tarot decks are drawing crowds, the real surprise on the table is an early look at Walker’s next project: 28 MILLIMETERS BC. Currently presented on the show floor as a “Playtest 0.3” booklet, this prehistoric B-movie skirmish wargame pivots away from the studio’s established focus on grounded sci-fi and historical roleplaying games, aiming directly for cinematic, dinosaur-fuelled chaos. The cover art sets the tone immediately, depicting a massive green theropod dominating a landscape of erupting volcanoes and desperate cavemen.
The skirmish system is entirely miniature-agnostic, built around the tactile joy of repurposing plastic toys. The design encourages players to take a visually appealing toy dinosaur, attach it to a standard gaming base, and deploy it onto the battlefield. Rather than strictly adhering to accurate palaeontology, 28 MILLIMETERS BC embraces a pulp aesthetic in which players navigate perilous, cliché-ridden dinosaur geography filled with erupting volcanoes, sudden rock outcroppings, and gaping chasms.

The B-movie influence extends beyond the prehistoric setting. The ruleset incorporates time-travel mechanics, allowing players to pit their plastic dinosaurs against displaced Victorian soldiers, cowboys, or whatever other miniatures happen to be in their collection. It is a system built for rapid, cinematic encounters, standing out in an expo hall often dominated by heavier, simulationist titles.
Odyssey Collective has been vocal about their stance on generative software, confirming that no AI was used in the creation of their current titles. Attendees at the expo can find the team at Stand 3A-762 to secure any remaining copies of What We Found Beyond the Stars or to get a glimpse of the 28 MILLIMETERS BC playtest materials.
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