Wizards of the Coast has confirmed significant delays to the roadmap for its 2D virtual tabletop, D&D Maps, pushing key features like 3D dice rolling into 2026. The news, buried in a “2025 Wrap-Up” post, comes alongside a separate initiative launched by the new product team to gather direct feedback from Dungeon Masters on the platform’s future.

Delays Confirmed in Year-End Wrap-Up
In a post titled “D&D Beyond 2025 Wrap-Up,” WotC admitted that several features originally slated for 2025 will miss their launch windows. The company cited a desire to avoid “rushing out” updates as the primary reason for the schedule slip.
3D Dice Rolling, a visual staple of competing VTTs like Roll20, has been delayed to Early 2026. Developers are reportedly “taking extra time to rebuild our dice engine” to ensure consistent visuals across all players’ screens. This technical hurdle suggests the current implementation wasn’t up to scratch.
The Rules Assistant, an integrated encyclopedia tool for the VTT, is also pushed to Early 2026. While in internal testing, the team stated it will need more time before it is ready for an alpha release.
Most notably, the Campaign Console has been indefinitely postponed and marked as TBD. The team candidly admitted that “based on our own internal feedback, we realised the original concept didn’t solve enough DM pain points.” Development has pivoted toward a “broader, more flexible campaign tool,” essentially restarting the design process for this feature.
A New Direction: “The Road Ahead”
Following the admission of delays, a separate post titled “The Road Ahead” signalled a shift in how the Maps VTT will be developed moving forward. Zac Cohn, the newly appointed Principal Product Manager for the Maps team, issued a direct call for community involvement.
“If you’re interested in shaping the future of D&D Beyond’s Maps VTT, I want to talk to you!” Cohn wrote. He acknowledged that the team hasn’t been “the chattiest bunch lately” and promised to change that by actively engaging in subreddits and forums under the handle WOTC_Zac.
This initiative invites Dungeon Masters to complete a survey for potential interviews and playtests, indicating that WotC is trying to pivot from internally-led design to a more user-centric approach. “The throughline for my whole career has been to help teams build the RIGHT thing really well,” Cohn stated, emphasising that the immediate focus will be heavily “DM focused.”
The Geek Native Take
Splitting these announcements across two posts, one a “wrap-up” admitting defeat on deadlines, the other a forward-looking “road ahead”, is a classic corporate communication strategy. It separates the bad news from the hopeful engagement call. However, for the user, the reality is the same: the D&D VTT is still missing basic features that competitors have offered for years.
The indefinite delay of the Campaign Console is the most telling detail. Admitting the original concept “didn’t solve enough DM pain points” implies that development resources were spent on features that testers simply didn’t find useful. With the high-fidelity Project Sigil 3D VTT recently cancelled, the pressure is now entirely on this 2D Maps tool to deliver a viable digital play space. Soliciting DM feedback is a positive step, but asking for “ideas” in late 2025 for a product that is already lagging behind feels like a scramble to find a winning direction.