There are three new Pathfinder RPG classes; gunslinger, samurai and ninja. The samurai is an unstoppable warrior with a code of honour. The gunslinger makes use of the new grit mechanic that will provide the framework for balanced but fantastic feats with pistol or rifle. The ninja blends stealth with martial arts.
In total there are new player character options for 14 Pathfinder bases classes, including alchemist discoveries, barbarian rage powers, cavalier orders, combat-cleric archetypes, animal shaman druids, new fighter archetypes like gladiator and armour master, inquisitor archetypes like witch-hunter or infiltrator, combat-themed magus arcana, monk archetypes based on mastery of martial arts, new paladin archetypes like angelic warrior, ranger archetypes like big game hunter and trapper, new rogue tricks, and wizard archetypes like the gunmage.
The supplement introduces hundreds of new feats, martial arts feat trees, combination feats and finishing moves. In addition, Ultimate Combat will provide rules for called shots.
Ultimate Combat isn’t restricted to personal combat either. The book promises to provide a vehicle combat system that copes with the likes of wagons, boats and even airships. In addition their are rules for the likes of siege weapons.
The news for people who’re not that fond of the Pathfinder RPG health system is that Ultimate Combat provides a new way to track character health, looks at using armour as means of damage reduction.
Sounds promising. It’s this blogger’s view that Pazio know what they’re doing and Pathfinder is certainly in fashion right now but they’ll have to work hard to ensure a 256-page hardcover, all about the crunchy bits, is value for money.