With a new foundational novel captivating readers since September 2024 and a highly anticipated RPG on the horizon, Peter F. Hamilton’s latest universe, The Archimedes Engine series (through its first title in a duology, Exodus), promises a galaxy of deep characters, credible (but decidedly future) tech, and profound societal questions. In this article, and as a long-term fan of Hamilton’s work, I explore the master world-builder’s legacy, review the new literary cornerstone, and consider what awaits us in Archetype Entertainment’s ambitious 2026 videogame.
The arrival of a new Peter F. Hamilton universe is a significant moment in the science fiction calendar, at least among fans like me. For decades, his name has been synonymous with sprawling space operas, meticulously crafted future technologies, and narratives so vast they often span millennia and galaxies. In many aspects, for me, Hamilton is, in sci-fi, what Brandon Sanderson is in fantasy novels. So, when word spread that Hamilton was not only penning stories in a new IP, The Archimedes Engine, but also collaborating on its translation into a major videogame, the anticipation among fans of both literature and interactive entertainment reached a fever pitch. Having recently finished the foundational novel for this universe, titled Exodus, and with the game from Archetype Entertainment slated for a 2026 launch (hopefully alongside the second novel in the series,) it’s clear we’re on the cusp of something potentially monumental.
This isn’t just another licensed tie-in; it’s a collaborative effort that aims to create a rich, coherent world that thrives in both prose and pixels. The novel itself delivers what Hamilton aficionados have come to expect: a universe staggering in its detail, characters wrestling with profound moral and personal dilemmas, and a vision of the future that is both exhilarating and terrifying in its extrapolation of our present. But how will these translate to an interactive experience? Here, I will explore the literary DNA of Hamilton’s creations, offer a review of the Exodus novel, and piece together what is known about the ambitious game poised to let us live within its pages.

The Architect of Star-Spanning Sagas: A Hamilton Primer for non-Hamilton fans
Before I venture into Exodus, it’s worth revisiting the colossal literary landscapes Peter F. Hamilton has already gifted us. His career, kicking off with the gritty, cyberpunk-infused Greg Mandel series in the early ’90s, truly exploded onto the international scene with the seminal Night’s Dawn Trilogy (The Reality Dysfunction, The Neutronium Alchemist, The Naked God). This wasn’t just a series; it was an event — a galaxy-spanning epic teeming with possessed souls, arcane alien technologies, and humanity grappling with mortality on an unprecedented scale. It established Hamilton’s trademark: an almost obsessive attention to detail in world-building, from the intricacies of faster-than-light travel to the socio-political structures of diverse human confederations.
Then came the Commonwealth Saga (Pandora’s Star, Judas Unchained), which introduced us to the Intersolar Commonwealth, a sprawling network of worlds connected by wormholes, and the enigmatic, god-like alien known as the Starflyer. Here, Hamilton further honed his ability to weave multiple complex plotlines, featuring rejuvenated detectives, genetically engineered soldiers, enigmatic aliens like the Silfen, and the ever-present threat of technologically superior Primes. This universe expanded further with the Void Trilogy (The Dreaming Void, The Temporal Void, The Evolutionary Void), which delved into themes of belief, mass consciousness, and the very nature of reality, all while retaining the technological marvels and intricate character work of its predecessors. The subsequent Chronicle of the Fallers duology took fans even deeper into the mysteries of the Void.
More recently, the Salvation Sequence (Salvation, Salvation Lost, The Saints of Salvation) presented a different, perhaps darker, vision of humanity’s future, facing an insidious alien threat that unravels societies from within, forcing desperate measures and interstellar flights for survival. Across these sagas, common threads emerge: the societal impact of radical life extension, the complexities of artificial intelligence (from benevolent ship AIs to hostile, god-like entities), the moral ambiguities of power, and humanity’s relentless, often messy, expansion into the cosmos. His characters are rarely simple heroes or villains; they are flawed, driven, and often forced to make impossible choices in meticulously realised futures.
This legacy is crucial. When a writer with such a proven track record for creating universes of this depth and breadth lends their talent to building a new IP from the ground up for both novels and games, the expectations are justifiably immense, and the possibilities for falling short, equally large.
Review — The Exodus Novel: Charting Humanity’s Desperate Voyage and Subsequent Evolution into a number og sub-species
Finishing the Exodus novel, I was left with that familiar, satisfying sense of having journeyed through a world as real and complex as our own, yet breathtakingly alien, not to mention the need to get to the conclusion of the story in the second novel in this duology. This is, unmistakably, Peter F. Hamilton. The novel establishes the lore, stakes, and human drama that are expected to fuel the upcoming game, thereby serving as a powerful cornerstone for the burgeoning IP.
The premise, as is often the case with Hamilton, is grand: humanity, facing an existential crisis on Earth, embarks on a desperate interstellar voyage, seeking refuge and a new beginning among the stars. This is the titular Exodus. But this isn’t a simple tale of brave pioneers; it’s a Hamilton narrative, meaning it’s layered with political intrigue, societal schisms carried across the void, and the haunting question of what humanity is willing to become to survive.

What struck me most, and aligns with my previous experiences with his work, is the deep character development. The novel isn’t just about the spectacle of space travel or alien encounters; it’s about the people undertaking this journey. We meet scientists wrestling with ethical dilemmas over the technologies they unleash, leaders burdened by the weight of impossible decisions, soldiers scarred by past conflicts, and ordinary individuals caught in the sweep of extraordinary events. Some of them are Human, and many others have transcended their humanity to branch out into almost alien races. Hamilton takes his time, allowing their motivations, fears, and relationships to unfold organically, although a big difference with previous novels that I noticed is that action in Exodus starts much earlier than in, say, Pandora’s Star, where the first half of the novel was firmly focused on establishing the main characters and their story arcs before anything really “happened.” These characters aren’t archetypes; they are individuals with rich inner lives, whose choices have palpable consequences, not just for themselves but for the future of the Centauri Cluster and the rest of the galaxy. Their personal struggles and stories are as compelling as the overarching interstellar plot.
The universe itself is comprehensively created, a hallmark of Hamilton’s genius. Every detail feels considered, from the intricate workings of the arkships, particularly the Diligent, that carry humanity, to the socio-economic systems re-emerging in the new, sometimes truly alien, worlds. There’s a tangible history, a sense of cultures clashing and evolving, and political factions vying for influence. This isn’t a sparsely painted backdrop; it’s a living, breathing galaxy with its own rules, its own dangers, and its own nascent mysteries.
Then there’s the technology — credible but decidedly future-tech. Hamilton excels at this. Expect advanced bionics, sophisticated CIs (AI in all but name), revolutionary propulsion systems, and personal weaponry that feels both futuristic and grounded. He doesn’t just invent gadgets; he explores their societal implications, how they reshape human experience, warfare, and even identity. The tech in Exodus feels like a natural, albeit advanced, progression from our own, making the leap into this future feel both awe-inspiring and disturbingly plausible.
This leads to one of Hamilton’s most effective narrative tools: his extrapolation of current societal goods and ills into extreme future predictions. The novel doesn’t shy away from exploring how present-day issues — resources and energy, political maneuvering, wealth disparity, ideological extremism, and the ethics of genetic engineering — could metastasise in a high-stakes future. He can be extreme in these predictions, pushing concepts to their logical, often unsettling, conclusions. But it’s this extremity that makes the social commentary so potent, forcing readers to reflect on our trajectory. Exodus uses its expansive setting in space as a reflection of contemporary anxieties, ensuring its themes continue to resonate long after the final page is turned.
The narrative pacing is generally excellent, though, as with many of Hamilton’s epics, it demands patience as multiple plot threads are introduced and gradually converge. The payoff, however, is invariably worth it, culminating in sequences that are both intellectually stimulating and viscerally exciting. The Exodus novel is a powerful, thought-provoking foundation, rich with lore and conflict, perfectly priming the pump for the interactive experiences to come.
From Page to Pixel — The Exodus Videogame: What We Know
The anticipation for the Exodus videogame, slated for a 2026 release, is palpable, not least because it’s being crafted by Archetype Entertainment. This studio, notably staffed by veteran developers from BioWare (e.g. some of the minds behind franchises like Mass Effect and Dragon Age), brings with it a pedigree of strong narrative design, compelling characters, and rich RPG mechanics. The combination of Hamilton’s world-building prowess and Archetype’s development talent is a tantalising prospect.
What we know so far paints a picture of an ambitious sci-fi action RPG. Part of Humanity, having fled a dying Earth, now exists as the “Celestials,” scattered across the galaxy. Players take on the role of a “Traveller” tasked with finding lost technologies (i.e. “Remnant-era Tech”). One of the most intriguing mechanics announced is Time Dilation. Due to the vagaries of interstellar travel at near-light speeds, decades or even centuries can pass for the wider galaxy while the Traveller experiences only a fraction of that time. This means decisions made by the player will have consequences that ripple across generations, profoundly impacting the worlds they visit and the civilisations they encounter upon their return. This is a narrative device ripe with dramatic potential, allowing for a truly dynamic and evolving game world — a concept Hamilton himself often explores with vast timescales in his novels.
Hollywood star Matthew McConaughey lends his voice and likeness to a key character, adding a layer of cinematic gravitas. Trailers and early glimpses showcase stunning, otherworldly environments and high-fidelity character models, promising a visually impressive experience. Given Archetype’s background, we can expect deep customisation, meaningful dialogue choices, and a focus on companion characters who will likely have their own intricate backstories and loyalties, mirroring the kind of character depth found in Hamilton’s writing.

Peter F. Hamilton’s direct involvement in crafting the lore and universe for the game is perhaps its most exciting selling point for his readers. This isn’t an adaptation of a pre-existing work; it’s a co-creation. His fingerprints will likely (hopefully?) be all over the entries, the historical background of factions, the technological conceits, and the overarching narrative themes. The promise is a game world that feels as rich, detailed, and internally consistent as those he builds in his novels. The challenge will be translating that literary depth into engaging gameplay loops — exploration, combat, questing, and character progression.
Very importantly for this project, and given the less than stellar launch of other space-opera style sci-fi videogames recently (I’m looking at you, Starfield,) expectations and the quality bar will both be very high.
Bridging Universes: The Promise and Potential of a Transmedia IP
The symbiotic relationship between the Exodus novel and the upcoming game offers exciting possibilities. For those who read the novel first, the game will offer a chance to step into a world already fleshed out in their imagination, participate actively in a live universe, and hopefully experience the consequences of its foundational conflicts firsthand. The novel provides the macro-view, the grand sweep of history and societal change, while the game could offer the micro-view, the personal journey of an individual shaping events within that established lore.

Conversely, players who discover Exodus through the game might be drawn to the novels to delve deeper into the backstory, the character motivations, and the philosophical underpinnings of the universe. When executed effectively, this type of transmedia synergy can produce an IP that surpasses its individual components.
However, the path of adapting or co-creating IPs across media is not without its challenges. Maintaining narrative fidelity while also ensuring engaging gameplay, satisfying the expectations of both Hamilton’s literary fanbase and seasoned RPG players, and ensuring both novel and game can stand alone yet enrich each other, is a delicate balancing act. The “Time Dilation” mechanic in the game, for instance, while narratively fascinating, will require clever design to implement effectively without alienating players or overcomplicating progression.
An Expanding Frontier of Storytelling
The Exodus IP, spearheaded by Peter F. Hamilton’s novel and the upcoming game from Archetype Entertainment, represents an exciting fusion of literary world-building and interactive storytelling. The novel delivers a classic Hamilton experience: a universe rendered with breathtaking detail, populated by deeply human characters, and grappling with profound questions about our future. It’s a compelling narrative in its own right and serves as an incredibly strong foundation for the game.
With Archetype’s RPG expertise and Hamilton’s vision, the Exodus game has the potential to be a landmark science fiction experience, allowing players not just to observe, but to inhabit a universe crafted by one of the genre’s modern masters. As we await its 2026 launch, the novel provides a tantalising glimpse into the worlds, conflicts, and moral quandaries that await us. Both on the page and, soon, on our screens, Exodus is poised to take us on an unforgettable journey to the stars, prompting us to consider not only where humanity is going, but what it means to be human in the face of an indifferent, often hostile, cosmos. The countdown, and the excitement, have begun.