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We’re also picking up a few ‘free tier’ patrons and have been scratching our heads about what to do with them. We don’t want to spam out emails, and it seems wrong to put unique content elsesite but if you’ve any ideas, we’d consider them.
FGG Games won the vote after a dice off tiebreaker.

The candidates for June are:
If you want to check out last month’s or previous winners and read the resulting interview, you can do so via the Spotlight page.
For patrons, here’s that voting page again.
Juno – the protector of the state
June is named after Juno, the goddess protector of the state of Rome.
Gods protecting cities might sound unusual, but Marduk was there for Babylon, and it was common for Egyptian cities.
Fantasy settings, particularly those influenced by D&D, often depict gods differently. While these gods are undeniably real and active, they are less commonly tied to the direct, day-to-day protection of a single city or nation, as Juno was to Rome.
Why not? For a start, in games like D&D, gods tend to have broad domains, such as ‘War’, rather than specific cities, and that approach is integrated into the magic system.
Additionally, gods protecting cities could overshadow or reduce the stakes for some players. If not, then the system would need mechanics.
Lastly, it might feel ‘unrealistic’ to some players who are used to the more familiar fantasy pantheon model.