Cubicle 7 have taken their first new setting in an age to Kickstarter, and it looks brilliantly bleak, grim and macabre. In Broken Weave, the gods are dead, magic is broken, and Decay turns people into monsters. Friends become monsters.
The game is 5e, and in a horrid reminder of just how disruptive the OGL drama has been to publishers, there’s a note, almost tacked on at the end, from the publisher to say that Broken Weave will be both 5e and C7d20 compatible. The latter is Cubicle 7’s future 5e-compatible system which will have its own OGL. You can find out more on the pitch page.
There’s two weeks left on the crowdfunding clock, and the current run-rate suggests Broken Weave will get over 1,000 backers and flirt with €100,000 in pledges
C7 call Broken Weave a tragic fantasy, introducing five new 5e/C7d20 classes and a Hope and Decay system.
Dead gods are scattered over the cursed lands, creating change and strange and decayed monsters. Linaeges decay differently in the game; humans become hungry dead, whereas, for example, halflings become grotesque oozes.
The five new classes are;
- Sages: Scholars, anatomists, or old explorers who use their hard-won past knowledge to guide communities into the future.
- Wardens: Protectors, tacticians, and avengers who use ancestral weapons and martial prowess to protect communities from ordinary and arcane enemies.
- Makers: Crafters, engineers, and alchemists who risk everything to discover the mysteries of the Broken World to facilitate the building of a community.
- Seekers: Scouts, beast tamers, and monster trackers who utilise their knowledge to navigate and map the twisted landscapes that surround a community.
- Speakers: Diplomats, storytellers, and spies who utilise their silver tongues to aid or manipulate others in developing their community.
You’ll see community as the common thread there. Broken Weave also has new mechanics for founding, growing and protecting Havens.
People who try to go alone in the uncanny wilds of the Broken World never last long. That’s why a Haven is the heart of every community, and every game of Broken Weave. The setting guide includes a system for creating a Haven for your party to call home and nurture together — including key characters, resources, culture, and threats they must face. Build up your Haven together, watch it grow, and protect it from the encroaching end of all things.
The GM can also use the same system to generate other Havens to discover, ally, or feud with. With time and distance so malleable, you never quite know when you’re going to step into another Haven’s territory, for good or bad.
Broken Weave makers (weavers?) who offer at least €27 in cash, that’s about £24, will get the PDF of the rules and their name in the book.
At €55, the standard edition hardcover is added and “anywhere” shipping is offered.
Planning on running the game? €102 (£91) adds a Gamemaster’s Screen and The Deck of Broken Things.
Collector’s Edition? You get! It’s there with the PDF and name check at €110, as is a retail tier.
All Rolled Up goodies and dice are added to the standard edition bundle at €148, with The Deck of Broken Things added back at €155.
The “All in” tier is set at €195, which is everything mentioned except the Collector’s Edition. Everything with the Collector’s Edition costs €250 (currently £222).
The apex predator of tiers is €900 (nearly £800), which gives you the right to forever add a monster of your choice to this new and terrible world.
When can we expect all this? In November, unless you settle for the PDF, you should have everything by May.
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