The Weird Century started in the 1920s and tricked us into believing stories about Cthulhu and the mythos were fiction. Now, in the 2020s, Cthulhu Awakens.
Green Ronin doesn’t do many Kickstarters but have done so for this Cthulhu AGE system game which writes off the biases of the source material as nothing more than fiction. In this game of alienation, anyone can reach for or oppose the Mythos’ power. You can find out more or join the successful project from the pitch page.
As you might be able to see from the video thumbnail, Cthulhu Awakens did not take long to raise the $10,000 Green Ronin asked for. That goal was met in just 40 minutes.
There’s still reason to rush; if you back within 48 hours (and the project has been live for a few hours at the time of writing) then you’ll get a free copy of the zine Dreadcrawls.
The game is written, but art is still to come and stretch goals may expand the project.
Green Ronin are working towards a standard edition, a special Kickstarter-exclusive with a foil-stamped and embossed cloth-bound cover, a PDF edition and a Roll20 edition.
While Cthulhu Awakens is a standalone RPG other AGE products are available as add-ons.
The Weird Century started in the 1920s and ends now. That’s when the entities of the Mythos—alien remnants of the colonization wars, para-human underground civilizations, and restless gods—began to stir, as we liberated the secrets of chemistry, atomic power, genetics, and digital information. That’s when more Yithians came, operating stolen bodies to engineer history to their liking. That’s when Dagon worship moved from seaside villages to self-help paperbacks, endlessly hawked on television, then the Web. That’s when your forebears dared to investigate the rising strangeness, cutting through the lies spread by cults and power brokers. Follow their footsteps across the decades.
The development team includes Malcolm Sheppard, Liz Chaipraditkul, Sharang Biswas, Khaldoun Khelil, David Castro, Ian Lemke, Monte Lin, Danielle Lauzon, Hiromi Cota and Howard David Ingham.
A pledge of $30 unlocks the PDF edition and $55 for the Role20 edition; both come with digital stretch goals, and Roll20 also bundles up with a PDF.
It’s $60 plus shipping for the standard edition, including the PDF and adding print goals.
The special edition is teasingly close, just $20 more at $80.
Higher tiers that offer more copies are available, but with the PDF tier, delivery is expected in early 2023.
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