Facebook’s Oculus Quest 2 is out, and retailers like GAME see the Christmas gift boom the VR headsets might be.
Do you think VR is taking off?
![VR is virtually booming](https://images-geeknative-com.exactdn.com/wp-content/uploads/2021/10/12222550/vr-banner-edited.jpg?strip=all&lossy=1&sharp=1&ssl=1)
GAME’s write up suggests usage is up. Revenue in 2021 is projected to get near to 1.5 billion, and estimates from Oberlo track a 75% increase in monthly VR users over the last 5 years. People searching for VR, or at least searches, have been up 5,800% in the last 12 months.
GAME, needless to say, associates this with lockdowns. The keyword [VR Oculus Quest 2] has had a 23,536% increase in 12 months. That’s likely driven by the news and product release cycle, though; when the Oculus Quest 4 is announced, it too will see a significant percentage increase.
However, the market share of VR devices does show the Oculus doing well against competitors.
![VR device market share](https://images-geeknative-com.exactdn.com/wp-content/uploads/2021/10/12222343/Oculus-Infographic-MarketShare.jpeg?strip=all&lossy=1&sharp=1&ssl=1)
Uses for VR
It’s not all about the gaming, though.
![VR industries](https://images-geeknative-com.exactdn.com/wp-content/uploads/2021/10/12222353/Oculus-Infographic-DisruptedSectors.jpeg?strip=all&lossy=1&sharp=1&ssl=1)
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