Two Little Mice’s critically acclaimed wainscot fantasy roleplaying game Household has returned to Bundle of Holding alongside an all-new companion offer for Household Volume II. Set inside a vast, Regency-styled manor abandoned a century ago by the mysterious Master, the game places players in the polished boots of the Little Folk. Across floorboards, behind wallpaper, and beneath looming furniture, rival nations of Faeries, Boggarts, Sprites, and Sluagh forge uneasy alliances and fight border skirmishes in a sprawling miniature world.
Originally funded in a landmark 2022 Kickstarter campaign, Household pairs sweeping Regency-era historical romance and political intrigue with folklore adventure. This revived November 2024 offer delivers the complete foundational English-language line in DRM-free digital formats, gathering the award-winning 320-page core rulebook and its primary expansions for an unbeatable entry price.

Household Items – $14.95 (Retail Value $65)
Pay US$14.95 to unlock all three DRM-free .PDF titles in this tier, representing a full $65 retail value:
- Household Corebook (320 pages, retail $25) – The complete standalone core rules, character creation, House lore, adversaries, and introductory adventure (includes the pay-what-you-want Quickstart Guide and character sheet package).
- Household: A Practical Guide to Living Inside the House (208 pages, retail $20) – An exhaustive setting guide detailing three new rooms (the Porch, Kitchen, and Smaller Bedroom), ten regional mysteries, six playable characters, five vocations, and municipal maps.
- Household: A Saga of the Fragile Peace (208 pages, retail $20) – A complete historical campaign book spanning five pivotal years, complete with 24 pre-generated characters, six full-length adventures, and 60 scenario outlines.
The fragile peace inside the abandoned manor has collapsed, forcing the Little Folk beyond the safety of the floorboards and out into the terrifying wilderness of the Front Yard. Italian publisher Two Little Mice expands its critically acclaimed wainscot fantasy setting with Household Volume II, a direct continuation funded through a half-million euro BackerKit campaign. Where the original game explored Regency-style parlour politics and room-by-room territorial skirmishes, this second volume thrusts players into an unforgiving natural world dominated by wild creatures, changing seasons, and vast unmapped territories.

Household Expansion – $12.95 (Retail Value $45)
Pay US$12.95 to secure both DRM-free .PDF rulebooks in this collection, delivering a $45 retail value:
- Household Volume II (320 pages, retail $25) – The core expansion covering the Front Yard and Backyard, four new Garden Folk, the Wayfarer profession, six new vocations, 17 Contracts, colossal opponents, and comprehensive travel and weather mechanics (includes the character sheets and the Introduction to the Garden preview).
- Household: A Saga of the Long Winter (200 pages, retail $20) – A sweeping campaign supplement tracking the bitter cold war between the House and Garden, featuring 30 pre-generated characters, six introductory adventures, 42 narrative prompts, and full historical timelines.
Household runs on an intuitive, custom six-sided dice system designed around set collection rather than arithmetic. When resolving actions against hazards or opposing littlings, players roll small pools of standard d6s determined by their skills and traits. Instead of aiming for high sums or low targets, success depends on matching symbols to build pairs, three-of-a-kind, full houses, or straights. Decorum, equipment, and innate advantages grant controlled re-rolls, while push-your-luck choices generate Stress that can force a character to temporarily bow out of an encounter before the next chapter begins.
Character creation roots each littling in European folklore and strict social conduct. Players select from four distinct Folk: graceful, winged Faeries; sturdy, hearth-bound Boggarts; elemental Sprites; and resilient Sluagh hailing from the Farbeyond. Each lineage holds ancestral and personal Contracts that bestow supernatural feats, but breaking these covenants invites Terrible Terrible Things; unpredictable, escalating supernatural backlash that twists the surroundings. Coupled with Regency professions ranging from Duelists and Scholars to Soldiers and Animal Handlers, the rules emphasise personal honour, social standing, and high-stakes diplomacy alongside perilous expeditions over carpets and through mouse-trodden skirting boards.
Household Volume II retains the elegant, proprietary d6 matching dice engine from the core game while introducing survival systems tailored for the wilderness. Tasks still test set-building rather than sum totals, rewarding pairs, three-of-a-kind, and full houses. However, stepping outside subjects littlings to the hazards of extreme weather, shifting seasons, and long-distance travel. Navigating overgrown lawns, flooded gutters, and ruined flowerbeds demands meticulous planning, as environmental conditions directly drain resources, limit movement, and spike character Stress before a fight even starts.
The setting shifts the political dial from internal civil conflict to wild frontier survival. Players can step into the boots of the Wayfarer, a brand new profession built around exploration and fieldcraft, and explore regions like Bramble Town, the Quillwaters fountain, and the distant Shogunate of the Silver Blade. Alongside four new Garden Folk, characters can broker 17 fresh personal Contracts to harness supernatural powers, while facing off against colossal opponents that treat a centimetre-tall hero like an insect.