Wizards of the Coast has launched a fresh recruitment drive, seeking multiple high-level professionals to bolster the development of Dungeons & Dragons. The new vacancies, which range from game design to senior engineering, suggest that the publisher is accelerating its efforts to modernise the digital infrastructure of the world’s most popular roleplaying game.

This hiring spree follows a series of significant moves by the Hasbro subsidiary. It aligns with the aggressive 2026 roadmap for D&D Beyond, which includes a complete engine rebuild and the introduction of new Dungeon Master tools. The focus on digital roles is particularly telling; the company is seeking a Principal UX Designer, a Senior UX Designer, and a Software Development Engineer II specifically for the D&D Beyond platform.
The engineering role highlights a transition in technology, with Wizards of the Coast looking for talent capable of breaking down older, monolithic architectures into modern, distributed services using Node.js and AWS. This technical shift is a cornerstone of the platform’s planned “rebuild,” aimed at improving scalability and performance for the millions of players who rely on the digital toolset.
On the tabletop side, the company is looking for a Game Editor, a Game Designer, and a Game Design Manager. The editor role, based in Renton, WA, involves maintaining the high standards of Dungeons & Dragons products and Unearthed Arcana playtests. The salary for this position ranges from $74,851 to $112,276, while the more senior Principal UX Designer role commands a base salary between $148,400 and $222,600.
This expansion follows the recent hire of Erin Roberts, an acclaimed narrative designer whose work on Godsbreath and interactive audio fiction has earned significant industry praise.
If you are looking to brush up on your rules before applying or simply want to see the latest changes, the new 2024 Player’s Handbook is currently available on Amazon and DriveThruRPG.