Wizards of the Coast has unveiled an ambitious development roadmap for D&D Beyond in 2026, signalling a fundamental shift in how the digital toolset operates. Moving away from the hard-coded logic that has occasionally made the platform feel rigid, the team is currently rebuilding the service from the ground up to function as a data-driven game engine.
The announcement, shared via a new public roadmap hub, outlines a year focused on “refocusing and rebuilding”. For the average player, the most immediate change arrives in March with the launch of Quickbuilder. This “art-forward” tool lets users spin up a level 1 character in minutes, serving as a streamlined alternative to the current character creation process.

Rebuilding the engine
At the heart of the 2026 plan is a complete overhaul of the underlying architecture. Laura Thompson, Software Engineering Manager for the D&D Beyond Game Platform, explained that the new system is being built as a modular suite of services.
By defining rules and content as data rather than hard-coded logic, the team expects to deliver faster load times and more responsive updates. Crucially, this change should allow greater flexibility in how rules are applied and validated, potentially resolving long-standing community frustrations with homebrew integration and complex character interactions.
Focus on Dungeon Masters
While players get a shiny new builder, Dungeon Masters receive a dedicated suite of tools to lower the barrier to running games. Zac Cohn, Principal Technical Product Manager, described the development philosophy for the Maps VTT as “Honda Accord, not F-16” – prioritising ease of use over overwhelming complexity.
The roadmap includes:
- DM Prep Features: New ways to document session notes and embed rollable tables or lore directly into the interface.
- Maps VTT Updates: Following recent additions like polygonal fog of war, the team is planning further quality-of-life improvements to reduce “tab switching” during live sessions.
- Character Builder Modernisation: Beyond the Quickbuilder launch, the full character experience will be migrated to the new engine throughout the year.
Transparency and community engagement
In an effort to remain transparent, the team has categorised the roadmap into “Now” (active development), “Next” (design and research), and “Complete.” However, the team was careful to include a healthy dose of realism, noting that software development is “a winding road” and some planned features may shift in scope or be cancelled entirely.
To discuss these changes further, Executive Producer Brian Perry and Zac Cohn will host a Reddit AMA on the r/dndnext subreddit on 24 February at 6 PM GMT (10 AM PT).
You can track these developments and see the full schedule of upcoming features at the official D&D Beyond Roadmap. For those looking to pick up the latest digital sourcebooks to use with these new tools, they remain available via DriveThruRPG and DMsGuild.