Athens-based publisher Edge of Mythos has launched a fully funded Kickstarter campaign for Mythomachus. This new campaign setting and rule system brings the award-winning Greek graphic novel to the 5e tabletop roleplaying game engine. Set against the backdrop of 1800s Greece during the Ottoman occupation, players navigate a dark historical fantasy in which fairies steal children in the night and folklore beasts stalk the starving countryside.
The project introduces a highly lethal and investigative approach to monster hunting. Rather than relying on standard, predictable stat blocks, creatures like the Empousa or Kalikanjari possess “Folklore Traits.” Game masters secretly decide which local legends are true and which are mere superstition, forcing players to research specific traps, rituals, and incantations before striking.
The Price of Immortality
Upon dealing a killing blow to their first monster, characters face a monumental choice. They can remain mortal heroes progressing through legacy milestones to shape the world around them, or they can ascend to become a Mythomachus.
These immortal champions are paradigms of heroism but suffer a terrible curse. They must continue hunting monsters to sustain their immortality. Should a Mythomachus kill one of their own kind, corrupted Essence overtakes them, turning them into a cannibalistic threat craving the power of other immortals.
Unpredictable Magick

The setting completely overhauls traditional 5e spellcasting. Shapers manipulate the Weave of Magick through a volatile push-your-luck mechanic. Magicks are ranked from one to nine. When casting, players roll a d100. If the result is lower than ten times the magick rank, a devastating calamity occurs. The system demands that players carefully weigh the tactical benefit of a spell against the potential cost to their own lives and the safety of their party.
Players will also have access to era-specific weaponry, choosing between the long range of a kariofili or the close quarters brutality of a kindjal. Those brave enough to delve into underground labyrinths can seek out Relics, powerful artefacts crafted by forgotten deities.
Reward Tiers
The campaign offers a variety of entry points, ranging from digital access to highly limited collaborative design tiers.
- Pledge €20 (approx. £18): Apprentice. A digital PDF copy of the core rulebook.
- Pledge €45 (approx. £40): Warrior. The standard physical hardcover and the PDF.
- Pledge €55 (approx. £48): Hero. The digital and physical Collector’s edition featuring an exclusive alternative art cover.
- Pledge €70 (approx. £62): Champion. The Collector’s physical and digital editions, a Kickstarter exclusive map of Greece, and STL files for two miniatures.
- Pledge €150 (approx. £131): Legend. Everything in the Champion tier, plus a gameplay card deck, a dice set, and a limited edition handcrafted wooden GM screen.
- Pledge €300 (approx. £262): Weaponmaster. Includes the Legend rewards and a matching wooden dice tray. Backers also collaborate with the development team to create and name a unique Relic featured in the final book.
- Pledge €450 (approx. £393): Demigod. Adds a class symbol t-shirt and a personalised digital art piece drawn by creator Yannis Rubus Rubulias, which will be featured in the book.
- Pledge €1,000 (approx. £873): The One. The ultimate tier allows the backer to create a fully statted character with a four-page spread in the lore section.
The project is all-or-nothing and will close on Thursday, April 30th, 2026. Physical delivery is estimated for March 2027.