The “Chartmaster” is not retiring; it is simply getting a digital upgrade. Iron Crown Enterprises (ICE), the publisher responsible for some of the most enduring and mechanically dense systems in tabletop history, has confirmed that High Adventure Roleplaying (HARP) and its various supplements are officially coming to Foundry VTT and Roll20.

This move, detailed in the March 2026 Director’s Briefing, is less a change of direction and more a commitment to long-term community support. For a publisher whose pedigree stretches back to 1980, the move to Virtual Tabletops represents a vital bridge between the “old school” physical experience and the demands of modern, remote roleplaying.
The Human Angle: A Paper Route to the Digital Frontier
The digital evolution of these systems is being led by people who grew up within the hobby. Lead developer Bob Morris famously began his journey with Rolemaster in 1980 during a childhood paper route in Michigan, hearing about the game from “older kids” before he was even allowed at the table.
Now, Morris and fellow “agent” Brett are the architects of the system’s digital future. Their work on HARP and Rolemaster Unified (RMU) is a task of preservation. In a recent interview with Wolfshield Games (embedded below), Morris describes his work as “draining a river drip by drip,” particularly when faced with automating the staggering 5,227 spells in the Rolemaster ecosystem.
Michigan Roots and Global Recon
While the technical work is digital, the company’s physical presence remains focused on the American Midwest. Aaron Smalley will be representing ICE at the Cadillac Pop Culture Con in Michigan on 28th April, a nod to the grassroots community that has sustained the publisher for decades.
Simultaneously, a “reconnaissance mission” is planned for Origins Game Fair in Columbus, Ohio. The team, including Morris and Smalley, will attend as gamers to scout the logistics for a full-scale ICE booth in 2027. It is a calculated, professional approach to reclaiming a physical footprint at major industry events.
The Friction of Complexity
The challenge of digitising a system like HARP lies in its detail. Even as the company prepares to send HARP Banecroft: The Mage’s Tale into the “printing crucible,” they are wrestling with the “silent details” of production. HARP Steampunk has seen minor delays due to layout master file glitches – a reminder that in a system built on precision, even a “p.00” reference can halt a project.
Furthermore, the briefing reveals a “reloading” of the science fiction setting Cyberspace. In a move to unify their rulesets, the new edition will be built on the HARP SF engine rather than its original 1980s foundation. It is a clear signal that ICE is looking to streamline its offerings without sacrificing the tactical depth their “Grogard” (old-school) fans expect.
A Legacy Maintained
The move to VTT is about more than just convenience; it is about legacy. With the finalisation of the RMU Shadow World conversion guide – a tribute to the late Terry K. Amthor (who passed away in 2021) – ICE is ensuring that one of the most atmospheric worlds in gaming remains accessible to a new generation of digital-native players.
With the RMU Arcane Companion manuscript expected in April and artwork contracts being issued for the Character Companion, the 2026 roadmap for Iron Crown Enterprises looks robust. They aren’t chasing trends; they are providing the digital scaffolding required to keep some of the industry’s most respected and complex roleplaying games active for another forty years.
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