Yo, this one goes out to all of us who remember (and still do) telnet into their favourite MUSH.
“Sakimi” depicts a cyclical process of destruction and rebirth orchestrated by machines. A robotic entity initiates a “13th simulation program” to achieve “digital power of instant creation.” A new being is built, destroyed, and then rebuilt in a continuous loop. The cycle culminates in the “arrival” of a grand, organic-looking hybrid figure, leading to the proclamation, “We are re-born.”
The visual style is a highly energetic and imaginative blend of futuristic mechanical aesthetics and surreal, organic imagery. The animation uses a cell-shaded 3D technique with a dynamic and contrasting colour palette, moving from dark backgrounds with neon accents to vibrant, psychedelic hues. Intricate mechanical designs give way to more flowing, plant-like structures, creating a unique biomechanical world.
Other than old telnet fanboys why is this on Geek Native? “Sakimi” could inspire several concepts for tabletop roleplaying games. The central theme of a cyclical program of destruction and creation could be the basis for a campaign setting. The players might be characters trying to break this cycle, serve the machines that control it, or be creations within the simulation themselves. The evolving visual style – from stark, detailed machinery to lush, organic environments – could represent different phases or ‘layers’ of the world, each with its own unique challenges and aesthetics. The biomechanical designs and strange, abstract digital imagery could be used for monster designs or unique locations.
For example, a dungeon could be a deactivated ‘creation’ facility with complex machinery and hostile constructs, while a new region could be a vibrant, overgrown landscape where the lines between technology and nature have blurred.
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