
A Universe Forged in the Dublin Rain, Rekindled in the (Virtual) Cockpit
The year was 1995. Dublin, a city steeped in history and a vibrant, sometimes bewildering, new world for a young exchange student like myself, became an unexpected gateway to the far-flung battlefields of the 31st century thanks to the city’s many warm and welcoming bookshops.
While I navigated unfamiliar streets, deciphered new accents, developed a taste for Guinness, and experienced the general whirlwind of student life abroad, I found a peculiar solace and thrilling escape within the pages of BattleTech novels. I must have scoured the shelves of Eason and smaller, charmingly cluttered bookshops, collecting some 25, perhaps even 30, of these well-thumbed paperbacks, which I still keep, during my year there. On those characteristically damp Irish afternoons, with rain lashing against the windows of my student accommodations, the narratives - filled with grand feudal houses, colossal war machines, and desperate struggles for power - offered a vivid counterpoint to my everyday explorations. Looking back, the prose might be charitably described as “of its time,” yet the sheer, untamed energy of that universe was undeniably potent. It was an incredible, immersive world that, once discovered, never truly relinquished its hold on my imagination. The catalyst for this enduring fascination? Michael A. Stackpole’s Blood of Kerensky trilogy. The audacity of the Clan invasion, their shocking technological superiority, the larger-than-life figures like Phelan Kell (later Ward) and Victor Steiner-Davion — it was epic, formative (if not Hugo-award worthy) science fiction that resonated deeply during that period of personal growth and discovery in a foreign land.

That literary immersion wasn’t merely a passing fancy; it laid the tracks for a lifelong engagement with the BattleTech mythos, leading directly to the digital cockpits of the MechWarrior videogame series. Despite piloting ‘Mechs in most of their digital incarnations, I spent countless hours immersed in the groundbreaking MechWarrior 2: 31st Century Combat. Its atmosphere, its then-remarkable simulation depth, its sheer sense of scale — everything felt utterly revolutionary.
Fast forward to the present day. The BattleTech universe continues to exert a powerful pull. For the past month, I’ve been deeply entrenched in MechWarrior 5: Clans, which saw its initial release in October 2024, when I initially penned this article, and which I decided to revise based on the latest, recently released patch. The call of the Clan cockpit, the familiar roar of jump jets, the satisfying crunch of an Alpha Strike finding its mark - it’s all there, a nostalgic echo of those earlier passions. Clans is, in many ways, a welcome and potent return. However, a thorough evaluation, especially considering the latest developer updates, unveils a dynamic and intricate landscape.
The Enduring Allure: A Primer on the BattleTech Universe
Please bear with me while I revel a bit on the background of this alluring universe.
For the uninitiated, the BattleTech universe is a sprawling future history, a rich tapestry woven with threads of high technology, feudal politics, and perpetual warfare spanning from the 21st century to the mid-32nd. Humanity, after achieving faster-than-light travel via Kearny-Fuchida drive technology in the early 22nd century, embarked on a vast wave of colonisation. Worlds like New Earth (Tau Ceti IV) became stepping stones to the stars. However, managing these far-flung colonies strained the Terran Alliance, leading to rebellions and eventually, civil war in 2314.
From these ashes rose the Star League in 2571, an ambitious attempt by Ian Cameron to unify humanity under a single banner, encompassing the Great Houses — Steiner, Davion, Liao, Marik, and Kurita — powerful interstellar nations carved from human space, each with unique cultures and ambitions. A golden age ensued, but it was tragically short-lived. The treachery of Stefan Amaris, the Usurper, led to the Star League’s collapse and the horrific Succession Wars — centuries of brutal conflict that saw technology regress and worlds burn. BattleMechs, ten to fifteen-metre tall robotic war machines bristling with lasers, autocannons, and missiles, developed by the Terran Hegemony in 2439, became the undisputed kings of these battlefields. These ‘Mechs, piloted by elite MechWarriors, were symbols of power and the principal tools of warfare.
It was into this fractured Inner Sphere that the Clans erupted in 3049. Descendants of Star League Defence Force general Aleksandr Kerensky’s followers, who had fled the Inner Sphere centuries earlier to escape the endless wars, the Clans had forged a new, warrior-centric society in the deep periphery. Genetically engineered for combat, possessing vastly superior technology, and driven by a rigid honour system and the desire to reclaim Terra (Earth) as the new Star League, their invasion was a cataclysm. The Blood of Kerensky novels, which so captivated my younger self, chronicled this pivotal era — the initial shock, the desperate alliances, and the brutal learning curve for the “freebirth” warriors of the Inner Sphere.
A Legacy of Steel: The MechWarrior Games and the Shadow of MW2
The BattleTech universe translated powerfully to video games, and the MechWarrior series has been the primary vessel for that first-person piloting experience. The original MechWarrior (1989) by Dynamix and published by Activision, cast players as Gideon Braver Vandenburg, a dispossessed noble seeking to reclaim his heritage. It blended ‘Mech combat with resource management and a branching narrative, setting a template for future titles.
But it was MechWarrior 2: 31st Century Combat (1995), and its expansions like Ghost Bear’s Legacy and Mercenaries, that truly cemented the series’ legendary status for many, myself included. Released during the Clan Invasion era of the fiction, it put players directly into the cockpits of the advanced OmniMechs of Clan Wolf or Clan Jade Falcon. For its time, MW2 was a revelation: the detailed cockpit views, the weighty feel of the ‘Mechs, the tactical considerations of heat management and component damage, the stirring (and now iconic) soundtrack, and the immersive sense of participating in the Clan Trials and the invasion of the Inner Sphere. It wasn’t just a game; it was an experience that defined a generation of ‘Mech combat simulations. Its influence was profound, creating a high-water mark that subsequent titles have always been measured against, fairly or unfairly. Later games like MechWarrior 3 and MechWarrior 4 continued to refine the formula, each bringing their own strengths and dedicated fanbases, before a long hiatus left fans longing for a modern resurgence.
The Road to Clan Invasion: MechWarrior 5: Mercenaries as Precursor
That resurgence eventually came in the form of MechWarrior 5: Mercenaries (2019) by Piranha Games. Shifting the focus back to the Inner Sphere during the later Succession Wars (before the Clan invasion), Mercenaries put players in command of their own mercenary company. It offered a vast, procedurally generated galaxy to explore, an almost daunting array of ‘Mechs to acquire and customise down to individual armour points, and a satisfying core combat loop. The feel of piloting heavy metal, the strategic importance of targeting specific components, and the economic realities of running a mercenary outfit were well-realised.
However, Mercenaries wasn’t without its criticisms. While the core combat was generally praised, some found the mission structure could become repetitive, the overarching story somewhat thin, and the AI of lancemates occasionally frustrating. The economic grind, especially in the early game, could feel oppressive. Despite these points, it successfully revived the single-player MechWarrior experience, providing a solid platform – both in terms of game engine and established mechanics - upon which MechWarrior 5: Clans could be built. Clans wasn’t just an expansion; it was a standalone experience promising a narrative-driven campaign from the unique perspective of the invading Clans, specifically Clan Smoke Jaguar.
MechWarrior 5: Clans — The Invasion Roars to Life (The Positive Impact)
Seven months on from its October 2024 release, MechWarrior 5: Clans has had time to settle, and the initial impressions largely hold: this is a powerful, engaging BattleTech experience that leverages the strengths of the MW5 engine while delivering a focused, compelling narrative.
The most immediate triumph of Clans is its story and atmosphere. Playing as a young, ambitious warrior of Clan Smoke Jaguar, players are thrust into Operation REVIVAL, the Clans’ grand crusade to reclaim Terra. The game doesn’t shy away from the rigid, often brutal, culture of the Clans. The narrative, which some reviews noted takes a little time to hit its full stride but becomes genuinely compelling, explores the “ethically perilous crusade” and the indoctrination of Clan warriors. You are told you are liberators, the rightful heirs, and the game does an excellent job of immersing you in that zealous mindset through briefings, in-mission dialogue, and, most notably, through some well-animated cutscenes seen in the series. These cinematics are a significant step up and add a tremendous amount of weight and personality to the characters and the unfolding drama, especially with the improved graphics of the May 2025 patch.
Mechanically, Clans is built on the solid foundation of MW5: Mercenaries and refines it. Piloting an OmniMech feels distinct and powerful. The arsenal available, from ER PPCs and Gauss Rifles to Pulse Lasers and Streak SRMs, all feel amazing, with satisfying visual and audio feedback. The tactical depth remains: managing heat, twisting your torso to spread damage, targeting enemy weak points, and coordinating with your Star-mates (AI or co-op partners) are all crucial for survival in the intense combat scenarios. The ability to tweak your OmniMech configurations to perfectly match your combat style remains a core, rewarding loop.
Mission design also sees improvements. While the core gameplay involves piloting massive robots into battle, Clans manages to weave its narrative through its missions effectively. Many missions feel unique and memorable, avoiding the sense of repetition that sometimes plagued its predecessor. Piranha Games has done a commendable job in nailing what makes the MechWarrior universe tick by not shying away from the realities of what war, especially wars of conquest, are. The game supports solo play with AI lancemates or up to five-player cross-platform co-op, which many suggest is the optimal way to experience the campaign, despite some initial bugginess noted at launch.
An Honest Assessment: Bearing the Weight of Expectation
And yet, as a long-term BattleTech fan, I find that Clans isn’t without its complexities when placed in the broader context of the MechWarrior legacy and my initial feeling that it is not as good as “the previous one.” This “previous one” could be interpreted in a few ways. If it refers to the sheer, unadulterated impact and revolutionary feel of MechWarrior 2 back in 1995, then yes, Clans, for all its strengths, doesn’t quite recapture that specific lightning in a bottle. Few games ever could; the mid-90s were a transformative period for 3D gaming, and MW2 was a pioneer.
If “the previous one” refers more directly to MechWarrior 5: Mercenaries, the assessment is more nuanced. Clans is arguably more polished in its presentation, especially narratively, with its superior cutscenes and more focused campaign. However, it is built on the same core engine and shares much of its mechanical DNA. For some, this might make Clans feel more like a very extensive, high-quality standalone expansion rather than an entirely new generational leap in MechWarrior gameplay. That’s not inherently a criticism — more of a good thing is often welcome — but it might temper expectations for those anticipating a radical reinvention.
The “honest” part of this positive-but-honest review must also acknowledge some of the critiques noted around its launch. MechWarrior 5: Clans was, at release, beset by bugs that stood in the way of total victory (although one can argue, these days which game isn’t). The co-op mode, lauded as the best way to play, was also noted to have its share of bugs. Performance, particularly on some console versions or less powerful PCs, was also a point of contention for some, with frame rate drops and technical issues occasionally marring the experience.
Furthermore, although the story is compelling, its pacing, as previously mentioned, takes a minute to settle in. Some players might also find, as one review touched upon, that certain major plot events can feel a little underdeveloped or happen off-screen, leaving a desire for deeper exploration of those moments. The Clan perspective, while refreshing, is also inherently rigid. While the game explores this, some players might find the constraints of Clan honour and structure less flexible than the free-wheeling mercenary life offered in Mercenaries (and, perhaps, that was the developers’ thinking.) Customisation of ‘Mechs, while present, was also described by some as oddly restrictive compared to the deep tinkering possible in earlier titles or even Mercenaries.
Post-Launch Refinements and the Ghost Bear’s Shadow
It’s crucial to note that Piranha Games has not been idle since Clans’ initial deployment. The landscape of the game as of early May 2025 is somewhat different, largely due to a significant free update that rolled out around the 7th/8th of May, accompanying the release of the first paid DLC, “Ghost Bear: Flash Storm.” This free update addresses several areas of player feedback and aims to enhance the core experience considerably.
Key improvements in this substantial patch include a much-needed MechLab usability overhaul. The developers have revised the interface to make OmniPod swaps and unlocks more intuitive, allowing players to more clearly see available sets and mix components for custom builds with greater ease. Saving and restoring custom presets has also been streamlined, and a new context menu provides faster access to different areas of the Mech lab, such as camo customisation and weapon groups.
Furthermore, the update brought a progression and balance pass, with many weapons rebalanced to make a wider variety of builds more appealing and viable, especially in less obvious configurations (i.e. I enjoy Assaults Mechs with, exclusively, long distance weapons.) The Smoke Jaguar campaign progression has also been adjusted to better incorporate OmniPod and ‘Mech unlocks. Players who prefer tactical command will appreciate the improvements to BattleGrid, especially since it now operates in pause mode during single-player, which allows for more breathing room when issuing complex queued orders. Gamepad users will also find more control options, including a Mercenaries-like control scheme that negates the need for a weapon toggle, and more re-bindable buttons.
Significantly, the “Trials of War” content, previously a separate offering, is now fully integrated into the game for all players. This includes new additions like a “Dominion Mode” for the Arena and two new Horde Mode maps, Starport and Townships, adding to the game’s replayability. Beyond content, the update brings performance and stability improvements, with official support for AMD FSR 3.1 and DLSS 4, which should help address some of the earlier technical complaints. Pilots in the comms window now also feature fully animated faces, a small but immersive touch.
While formal reviews of this specific patch are yet to surface extensively, these changes, as outlined by the developers, point towards a concerted effort to polish the game and respond to community feedback. My experience of three days playing with the patch installed is definitely better than while playing the original. The simultaneous release of the “Ghost Bear: Flash Storm” DLC (introducing a new campaign, 8 new ‘Mechs, and Elemental command, which are retroactively available in the Smoke Jaguar campaign for DLC owners) indicates a continued commitment to expanding the MW5: Clans universe. However, it’s worth noting that “hotfix intel” for this new DLC was mentioned almost immediately on May 8th, suggesting that even new content may require further refinement, a common reality in complex game development. Overall, this free update appears to be a significant step towards addressing some of the initial release’s rough edges, potentially making the game a more robust and enjoyable experience for both new and returning pilots.
Conclusion: The Battle Continues, The Legacy Evolves
MechWarrior 5: Clans, with its ongoing development and recent substantial free update, continues to uphold the legacy of its franchise for the current generation. It delivers a potent dose of Clan-centric warfare, rich with the lore and visceral combat that has defined BattleTech for decades. It learns from Mercenaries, offering a more narratively focused and, with recent updates, an increasingly polished campaign. While not without its initial imperfections — the shadow of launch bugs, some restrictive customisation, and the immense weight of past glories — its evolution demonstrates a commitment to refining the player experience., even if that player experience may be if lesser quality compared to previous installments in the franchise.
The BattleTech universe is vast, and the timeline is long. Clans and its ongoing support prove there’s still a fervent desire to step into these cockpits. For veterans like myself, whose journey began with dog-eared paperbacks discovered in the rainy charm of Dublin so many years ago, it’s a welcome, and now evolving, echo of that first thrilling call to arms. The future of the 31st century in digital form remains a promising, contested, and continually updated battlefield.
