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Wizards of the Coast Dungeons and Dragons: Wrath of Ashardalon
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- A heavy shadow falls across the land, cast by a dark spire that belches smoke and oozes fiery lava.
- A cave mouth leads to a maze of tunnels and chambers, and deep within this monster-infested labyrinth lurks the most terrifying creature of all: a red dragon!
- Designed for 1-5 players, this boardgame features multiple scenarios, challenging quests, and cooperative game play.A cooperative game of adventure for 1-5 players set in the world of Dungeons & Dragons.
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Product information
Product Dimensions | 11.5 x 11.5 x 5.5 inches |
---|---|
Item Weight | 6.82 pounds |
Country of Origin | China |
ASIN | 0786955708 |
Item model number | 214420000 |
Manufacturer recommended age | 12 - 17 years |
Best Sellers Rank | #75,347 in Toys & Games (See Top 100 in Toys & Games) #2,352 in Board Games (Toys & Games) |
Customer Reviews |
4.7 out of 5 stars |
Is Discontinued By Manufacturer | No |
Release date | November 23, 2010 |
Manufacturer | Wizards of the Coast |
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Product Description
A cooperative game of adventure for 1–5 players set in the world of Dungeons & Dragons. A heavy shadow falls across the land, cast by a dark spire that belches smoke and oozes fiery lava. A cave mouth leads to a maze of tunnels and chambers, and deep within this monster-infested labyrinth lurks the most terrifying creature of all: a red dragon! Designed for 1–5 players, this boardgame features multiple scenarios, challenging quests, and cooperative game play.
Important information
Safety Information
Small Parts - Choking Hazard
From the manufacturer
Who We Are
We create entertainment that inspires creativity, sparks passion, forges friendships, and fosters communities around the globe.
Our games seek to harness the boundless energy and imagination of our players. In every pursuit our mission is to inspire a lifetime love of games.
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers find the game fun and bring the game to life. They also appreciate the quality of the minis, tiles, and cards. They say the game is well worth the purchase price and has high replay value. Customers also like the appearance of the game, mentioning the great sculpts and artwork on the cards. However, some customers differ on documentation.
AI-generated from the text of customer reviews
Customers find the game lots of fun, with great miniatures. They say the game has a bit of a learning curve, but plenty of online help. The gameplay is amazing, and the pre-written adventures are fun. The game is a riot to play, and has given them hours of enjoyment and quality time together. Customers also say it's one of the greatest board game series they've ever played.
"...Any of the three games are enough in and of themselves to be hugely gratifying and offer much re-playability...." Read more
"...It has given us hours of enjoyment and quality time together, untethered from our electronic devices...." Read more
"This is one of the greatest board game series I've ever played. I've owned them all and still haven't played half of them...." Read more
"Good quality, fun to play, and easy to set up." Read more
Customers are satisfied with the quality of the set. They mention that the components are of very good quality, the miniatures are well-made, and the tiles and cards are excellent. They also say that the game is still solid and has high production values.
"...Everything in the box, other than the manuals, is of superb quality. The figurines alone would easily cost you double what you pay for the set here...." Read more
"...instructions manuals are printed on thin paper, and given the extremely high quality of the other components, they definitely should have made the..." Read more
"...The quality of the gamepieces and punchout tiles and tokens are top notch...." Read more
"Good quality, fun to play, and easy to set up." Read more
Customers find the game well worth the purchase price. They say the adventures included are high quality and the set of minis is respectable for the serious or starting DM. Customers also say the package was well done and they have no complaints of any kind with purchase.
"...The map tiles and figurines both are an unbeatable value and can be easily incorporated into a "real" D&D session...." Read more
"...Overall, this is a GREAT game, and well worth the purchase price...." Read more
"...Just one set is a great time and the replay value is top-notch." Read more
"...On that front it is quite a good deal. You get enough nice cardboard tiles to make some simple dungeons with...." Read more
Customers like the appearance of the game. They say the figures are awesome, great sculpts, and nice looking. They also appreciate the amazing artwork on the cards and the rule book. Overall, customers say the game is cleverly done and has high production values.
"...have all the material for all the games in a single, sturdy, custom decorated notebook. Which is awesome btw...." Read more
"...The quality of the gamepieces and punchout tiles and tokens are top notch...." Read more
"...Look, you can play a dragon character! And the plastic figurines were enjoyable, similar to those plastic dinosaurs we all had as kids...." Read more
"...a boardgame rather than a roleplaying game, and it is certainly cleverly done and has high production values. I like it. But I don't love it." Read more
Customers find the game difficult. They also appreciate the variety of different adventures, cool cards, and characters. They say the game is complex, but still provides plenty of opportunity for imagination and adventure. Customers also mention that the game has varying scenario options, and room tiles that are great for proper D&D adventures. They appreciate the additional adventures that can be downloaded and printed.
"...Legend of Drizzt(LoD): They work as a stand alone product and offer a dungeon crawling, limited leveling, monster slaying experience with no..." Read more
"...Each has unique abilities, with cards to remind you of the damage, healing or characteristic of abilities...." Read more
"...Just one set is a great time and the replay value is top-notch." Read more
"Easy to play and many adventures options as well .would be better if all 5 player could play solo against each other." Read more
Customers find the cooperativeness of the game excellent. They say it encourages cooperation with all players to win. Customers also say the game is good for single players and a great stand-alone game.
"...It's greatest strength is probably due to the fact that it's a co-operative game; we all definitely enjoyed the pressure of meeting the required..." Read more
"...that we all enjoyed about this game is the fact that everyone works together as a team (as opposed to most board games) which I believe makes it an..." Read more
"...game (by WizKids), another fantasy game that is awesome and good for single players." Read more
"......" Read more
Customers find the pacing of the game to be quick. They mention that setup is fairly easy, and the gameplay is quick. Some say that the rules are vague at times, but overall, they find the game fun, easy, fast, and reliable. They also say that combat is very easy, making the game mechanics very clear, and that the challenge level is intense.
"What this game is: A rather simple, fast paced, dungeon based fantasy board game, that emphasizes team work...." Read more
"...the entire process, simplifies the rules, and makes the game mechanics very clear...." Read more
"...Combat is very easy, just role a 20 sided dice and add any hit modifier to your role to hit, if the total is higher than the monster AC then you hit...." Read more
"...tokens, tiles, was a little overwhelming at first, got accustomed to the game pretty quickly and had quite a bit of fun...." Read more
Customers are mixed about the documentation. Some find it very simple and easy to introduce the rules. They also say the game is very approachable and has little complexity. However, other customers say the manual will not answer every question and some of the rules seem confusing. They mention the manuals are printed on thin paper.
"Easy to play and many adventures options as well .would be better if all 5 player could play solo against each other." Read more
"...based experience and some with none at all; it was very easy to introduce the rules to all of them and in every instance we all had a great time...." Read more
"...The instruction manual will not answer every question that will come up. It is left up to the players to decide how certain things should work...." Read more
"Good quality, fun to play, and easy to set up." Read more
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Middle aged married guy who loves Sci fi, video games and fantasy novels. Used to play D&D and then AD&D around twenty years ago. Haven't been involved with any serious groups since then so I have no experience with any editions of D&D that cause such a rift in the community. This means that I am not hopelessly in love with any specific Edition of D&D.
-Note for various D&D Edition FanGirls and FanBoys- If you are a 4th Edition Hater and can't get past that, you most likely will not enjoy these games as they are based, in general, on the 4th Edition rule set. If you don't know what that statement means, or if you are capable of enjoying what each Edition has to offer, you should have no problems.
Why I love the D&D Adventure Systems:
Castle Ravenloft(CR), Wrath of Ashardalon(WoA) and Legend of Drizzt(LoD): They work as a stand alone product and offer a dungeon crawling, limited leveling, monster slaying experience with no previous knowledge of how D&D works. And all in sessions that can be finished in an hour or two. The minimal time commitment involved is fantastic.
Or, if you find yourself filled with nostalgia and desire a fuller, longer campaign with further leveling options or new characters, these games can be tweaked to allow for that. Especially with some of the user created content online, the photoshop templates on boardgamegeek.com in particular are wonderful. Also this [....]
address has a plethora of new content. The extra leveling options are definitely my favorite. The truth is that I screamed in happiness when I ran across them. I sounded like a ten year old girl getting a pony. A unicorn pony. with wings. A Unicorn Pegasus Pony that appeared in a shimmer of rainbow colors. And now I am deeply ashamed...........*sigh* I am such a nerd.
The game system totally allows for expandability in many ways. It's kind of a gateway drug for D&D honestly. I find myself consistently wanting just a bit more of the actual RPG experience. We tweak the game a bit and suddenly our experience is just a bit fuller and more satisfying. Not nearly as detailed and time intensive as an actual D&D or Pathfinder game though. Such a great balance for us.
They don't have to be expanded upon though, to be immensely enjoyable. Any of the three games are enough in and of themselves to be hugely gratifying and offer much re-playability. The expandability is just something that makes them extra cool and versatile in my opinion.
All three systems use totally interchangeable materials. Some of the cards may be context sensitive and not seem to fit in a particular environment but other than that you can use everything in each of the games. This provides Awesomeness Bonus of +2.
The map tiles and figurines both are an unbeatable value and can be easily incorporated into a "real" D&D session.
Everything in the box, other than the manuals, is of superb quality. The figurines alone would easily cost you double what you pay for the set here. And if you paint figurines, which I do, you will have just gained around forty new minis to paint. Joy in and of itself there.
Possible Cons:
I saw in the review for one of the three games that some dude was just totally disgusted with how these games "punish" the players for almost every activity they engage in. The guy was totally a Hater. However, he wasn't necessarily wrong. The game does seem to be constantly throwing things at you that often don't feel fair. Notably, the Encounter cards. Which brings me to the next con and a solution to the "punishment" issue....
The instruction manual will not answer every question that will come up. It is left up to the players to decide how certain things should work. Which is how a "real" D&D game works. Your group plays the game the way they want to play it. If you simply cannot function without every rule spelled out for you, this may be a problem. Otherwise you'll be fine. And in terms of rule tweaking and the punishment issue- we decided to change how often we draw encounter cards as well as a couple other minor aspects of the game. This has served to make our sessions a lot more fun. Don't be afraid to tweak the rules in order to play the game how you want to play it.
The manuals are pretty cheaply put together. They may not hold up well to use by younger players or spilled drinks. I took ours apart and put the pages in plastic binder inserts. We now have all the material for all the games in a single, sturdy, custom decorated notebook. Which is awesome btw. (Disclaimer for claim of awesomeness: I created the custom artwork:)
Space. With all the cards and map tiles and bags of monsters and tokens that get used in a typical session, you may find you need a bit more space than an average board game. All of the aforementioned items can quickly end up being a mess. As a solution we have everything securely contained in varying sizes of ziplock bags. Including the map tiles in a 1 Gallon size bag. Perfect for storage and during play.
There is no actual role playing or in town scenarios. If you want to get into a brawl over the serving wench's honor at The Yawning Portal Inn in the city of Waterdeep, then you should just find a gaming group and play Pathfinder or D&D(any Edition). Or perhaps, after stumbling into a gathering of Dirty Orcs in the Gloomy Forest of Gloom and Terror, you want to attempt to use an illusion to convince them you are a deity and sell them into slavery in the Land of Thay. As opposed to just killing them. Again, just go find a full-on game of D&D. These systems can be worked to allow for things like that to some degree, but they aren't designed to be open world or allow for anything other than a dungeon crawl with combat and a final, combat based, objective.
So:
If you want "real" D&D, then you may be more satisfied finding a group and getting involved.
If you want a game that allows you to engage in D20 based combat, with figurines, that represent a character with minimal leveling capacity. And that can be played by anyone. These systems may be just the thing for you.
Also of note: The Dungeon Command games have interchangeable map tiles, monster cards and figurines that can be used seamlessly with the Adventure Systems. I love this as it ads even more expansion options.
The game comes with predetermined heroes, from which each player chooses. Each has unique abilities, with cards to remind you of the damage, healing or characteristic of abilities. The dungeon is created from tiles that are randomly selected as the game progresses. Each dungeon tile explored has either a random monster, random encounter, or both. Monsters are "handled" by the player that drew them, but they come with an attack strategy. While the monster cards are not that great to look at, they do give a fairly detailed attack strategy that allows the player to determine which hero the monster attacks or other actions a monster may do (ex. Kobolds love to go looking for help from their friends). The monster and hero figures are high quality, but are unpainted. If you desire to paint the figures, do some web searching and you will quickly find a vast community of gamers willing to help you. My kids and I were ecstatic to find that our monsters from the Dungeon Command series were compatible with WoA. Mixing our monster cards from Dungeon Command into the monster deck from WoA makes things even more challenging. There's nothing more intimidating than revealing you chamber monsters and realizing you have to face an Ogre and a Dracolich, along with the baddies already in play.
I do have a few minor complaints. The box is IMPRESSIVE and high quality. The choice of heroes is a bit strange, and I wish they'd included male and female version of both. The instructions manuals are printed on thin paper, and given the extremely high quality of the other components, they definitely should have made the manuals more durable. The artwork on the monster cards is boring compared to those from the Dungeon Command series. I wish they would have made the treasures that Increase Armor Class or Attack "stackable", so that they were easier to keep track of (as in Dungeon Command). I may mark my cards along the bottom edge to serve this purpose.
Overall, this is a GREAT game, and well worth the purchase price. It has given us hours of enjoyment and quality time together, untethered from our electronic devices. The game lends itself to customization of monster sets allowing the utilization of monsters from other D&D sets (i.e., Dungeon Command). Although there is no true character design, as the heroes are a predetermined group, with some imagination, there is no reason that you could not design your own hero cards.
Buy this game!
Top reviews from other countries
Enfim... Resumindo, para quem gosta do sistema de combate de D&D, é um jogo realmente legal, principalmente jogando com amigos, e as miniaturas podem ser aproveitadas também para jogar o RPG de mesa.
Reviewed in Brazil on January 24, 2022
Enfim... Resumindo, para quem gosta do sistema de combate de D&D, é um jogo realmente legal, principalmente jogando com amigos, e as miniaturas podem ser aproveitadas também para jogar o RPG de mesa.
Reviewed in France on September 3, 2023